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Posts : 160 Join date : 2017-02-01 Age : 49 Location : canada
Subject: Re: Stance´s Fede de 10 May 18th 2023, 12:26 pm
thank you my friend. great work on all your characters.
Fede X likes this post
malevka1
Posts : 1825 Join date : 2012-12-18 Age : 40 Location : Ukraine dudchany Украина дудчаны
Subject: Re: Stance´s Fede de 10 June 13th 2023, 1:45 am
Fede X likes this post
Fede X
Posts : 2436 Join date : 2014-06-26 Age : 42 Location : ARGENTINA PARA EL MUNDO
Subject: Re: Stance´s Fede de 10 June 19th 2023, 6:00 pm
Thanks for your words friends, today I'm working a bit on Ginzu (I realized that I hated his front dash, it was very elaborate and long, just like his back Das. So I started to make some improved sprites for him
Fede X
Posts : 2436 Join date : 2014-06-26 Age : 42 Location : ARGENTINA PARA EL MUNDO
Subject: Re: Stance´s Fede de 10 June 19th 2023, 7:21 pm
new Dash Back movement Dash Back second moment
gartanham and animaraz like this post
animaraz
Posts : 1804 Join date : 2012-05-20 Age : 48 Location : León, Gto.
Subject: Re: Stance´s Fede de 10 June 19th 2023, 11:19 pm
¡Muy bien! Muy agradable como va evolucionando.
brucewayne74
Posts : 1065 Join date : 2012-11-29
Subject: Re: Stance´s Fede de 10 June 20th 2023, 12:06 am
Looks good, I must see in the game how works
Mr.Ketchup
Posts : 869 Join date : 2012-06-01
Subject: Re: Stance´s Fede de 10 June 20th 2023, 6:26 am
I'm glad to see that Ginzu gets some more love. Always been a unique, but underrated Ninja design when it comes to mugen.
Fede X
Posts : 2436 Join date : 2014-06-26 Age : 42 Location : ARGENTINA PARA EL MUNDO
Subject: Re: Stance´s Fede de 10 June 21st 2023, 2:11 pm
Hello friends, I had a problem in Ginzu's Dash Back movement (the animation is more complex for the code) I mean, it needs another code... This is already work for an experienced coder... It escapes my understanding, when I tried it, it didn't look good so... I chose to make another more standard animation (but not bad to my taste) and I left the sprites of the smoke bomb maybe for a hyper. This is the new Dashback I know it's much simpler... and I really preferred the other animation... but hey, that's as far as my code knowledge goes
Fede X
Posts : 2436 Join date : 2014-06-26 Age : 42 Location : ARGENTINA PARA EL MUNDO
Subject: Re: Stance´s Fede de 10 June 21st 2023, 5:01 pm
first color separation underway!!!
I could almost get Shadow Storm from G.I.JOE or shinobi 2
yolomate likes this post
LESSARD
Posts : 2221 Join date : 2016-06-19 Age : 45 Location : In your wildest mugen Dreams
Subject: Re: Stance´s Fede de 10 June 21st 2023, 10:07 pm
Fede X wrote:
Hello friends, I had a problem in Ginzu's Dash Back movement (the animation is more complex for the code) I mean, it needs another code... This is already work for an experienced coder... It escapes my understanding, when I tried it, it didn't look good so... I chose to make another more standard animation (but not bad to my taste) and I left the sprites of the smoke bomb maybe for a hyper. This is the new Dashback I know it's much simpler... and I really preferred the other animation... but hey, that's as far as my code knowledge goes
Sabes que siempre estoy dispuesto a apoyarte, mi hermanito.
Me gusta lo que estas haciendo con Ginzu!
Fede X
Posts : 2436 Join date : 2014-06-26 Age : 42 Location : ARGENTINA PARA EL MUNDO
Subject: Re: Stance´s Fede de 10 June 22nd 2023, 9:12 pm
LESSARD wrote:
Fede X wrote:
Hello friends, I had a problem in Ginzu's Dash Back movement (the animation is more complex for the code) I mean, it needs another code... This is already work for an experienced coder... It escapes my understanding, when I tried it, it didn't look good so... I chose to make another more standard animation (but not bad to my taste) and I left the sprites of the smoke bomb maybe for a hyper. This is the new Dashback I know it's much simpler... and I really preferred the other animation... but hey, that's as far as my code knowledge goes
Sabes que siempre estoy dispuesto a apoyarte, mi hermanito.
Me gusta lo que estas haciendo con Ginzu!
gracias mi hermano, se que puedo contar contigo
Fede X
Posts : 2436 Join date : 2014-06-26 Age : 42 Location : ARGENTINA PARA EL MUNDO
Subject: Re: Stance´s Fede de 10 June 22nd 2023, 9:14 pm
Now the separation of colors is better, I am separating the armor of the arms from the skin (unfortunately it shared the same colors) now they no longer have the same color as you can see You will be able to play a lot with the palettes and get many more results and combinations.
yolomate likes this post
Fede X
Posts : 2436 Join date : 2014-06-26 Age : 42 Location : ARGENTINA PARA EL MUNDO
Subject: Re: Stance´s Fede de 10 June 25th 2023, 5:38 pm
I have softened the Hard Punch a bit, now it feels smoother and not rough due to the lack of sprites
yolomate likes this post
LESSARD
Posts : 2221 Join date : 2016-06-19 Age : 45 Location : In your wildest mugen Dreams
Subject: Re: Stance´s Fede de 10 June 25th 2023, 6:12 pm
Fede X wrote:
I have softened the Hard Punch a bit, now it feels smoother and not rough due to the lack of sprites
Buen trabajo, hermanito!!!
Fede X
Posts : 2436 Join date : 2014-06-26 Age : 42 Location : ARGENTINA PARA EL MUNDO
Subject: Re: Stance´s Fede de 10 June 27th 2023, 11:00 am
Modify Ginzu's stance a bit by adding 2 more sprites to make his movements smoother Intro finished, I was finally able to finish giving final details, it only remains to add more explosion sounds.