| Shinnok Mortal Kombat WIP my version lol | |
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Dj luke
Posts : 378 Join date : 2016-05-11 Age : 33 Location : Poland
| Subject: Shinnok Mortal Kombat WIP my version lol August 25th 2018, 2:49 pm | |
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Dj luke
Posts : 378 Join date : 2016-05-11 Age : 33 Location : Poland
| Subject: Re: Shinnok Mortal Kombat WIP my version lol August 25th 2018, 3:00 pm | |
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shanri
Posts : 422 Join date : 2015-05-29
| Subject: Re: Shinnok Mortal Kombat WIP my version lol August 25th 2018, 4:30 pm | |
| he looks great. very cool to see a 2d cartoon shinnok in the works | |
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thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
| Subject: Re: Shinnok Mortal Kombat WIP my version lol August 25th 2018, 6:26 pm | |
| Shinnok looks great, so do those stages. Great job DJ Luke Can't wait another cartoon version of Mortal Kombat character. | |
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Doom
Posts : 10512 Join date : 2014-08-22
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Dj luke
Posts : 378 Join date : 2016-05-11 Age : 33 Location : Poland
| Subject: Re: Shinnok Mortal Kombat WIP my version lol August 26th 2018, 5:06 am | |
| Need your help People How to cancel/stop sound when I press any button ; Introduction ; CNS difficulty: basic [Statedef 191] type = S ctrl = 0 anim = 190 velset = 0,0 [State 191, 1] type = PlaySnd trigger1 = Time = 0 value = 500, 0 volumescale = 700 freqmul = 1.1 [State 191, 1] ;Freeze animation until PreIntro is over type = ChangeAnim trigger1 = RoundState = 0 value = 190 [State 191, 2] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = 1 flag = Intro [State 191, 3] ;Change to stand state when done type = ChangeState trigger1 = AnimTime = 0 value = 0 | |
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LESSARD
Posts : 2221 Join date : 2016-06-19 Age : 45 Location : In your wildest mugen Dreams
| Subject: Re: Shinnok Mortal Kombat WIP my version lol August 26th 2018, 9:25 am | |
| Nice Shinnok idea bro. I took one of your sprites and made some 10 minutes edit in some details, it would be cool of you can add to your sprites before go further in your sprite edition. [You must be registered and logged in to see this image.]I hope you like it... Good Luck and happy spriting | |
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CARNAGE777
Posts : 918 Join date : 2014-02-09 Age : 35 Location : mexico
| Subject: Re: Shinnok Mortal Kombat WIP my version lol August 26th 2018, 9:48 am | |
| hey men why do not you try to edit it a bit of the clothes and the head?
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thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
| Subject: Re: Shinnok Mortal Kombat WIP my version lol August 26th 2018, 10:10 am | |
| I love those changes that Lessard made to the sprite detail. It would make this character look way better. - Dj luke wrote:
- Need your help People  How to cancel/stop sound when I press any button
; Introduction ; CNS difficulty: basic [Statedef 191] type = S ctrl = 0 anim = 190 velset = 0,0
[State 191, 1] type = PlaySnd trigger1 = Time = 0 value = 500, 0 volumescale = 700 freqmul = 1.1
[State 191, 1] ;Freeze animation until PreIntro is over type = ChangeAnim trigger1 = RoundState = 0 value = 190
[State 191, 2] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = 1 flag = Intro
[State 191, 3] ;Change to stand state when done type = ChangeState trigger1 = AnimTime = 0 value = 0
To fix this you would want to add a StopSnd SCTRL, with a Command trigger: ;This code will remove sound and triggers on button press. ;Example code (tweak as needed) - Code:
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[State 0, StopSnd] type = StopSnd trigger1 = Command = "x" || Command = "y" || Command = "z" || Command = "a" || Command = "b" || Command = "c" channel = -1 ;ignorehitpause = ;persistent = | |
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Dj luke
Posts : 378 Join date : 2016-05-11 Age : 33 Location : Poland
| Subject: Re: Shinnok Mortal Kombat WIP my version lol August 26th 2018, 10:14 am | |
| Thatguy Thanks a lot Lessard Bro I am not such gifted as you, I'll send u sprites and u make your own versions | |
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Dj luke
Posts : 378 Join date : 2016-05-11 Age : 33 Location : Poland
| Subject: Re: Shinnok Mortal Kombat WIP my version lol August 26th 2018, 10:48 am | |
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thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
| Subject: Re: Shinnok Mortal Kombat WIP my version lol August 26th 2018, 12:10 pm | |
| You are welcome. Nice quick progress you are making. Looking forward to seeing more.
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LESSARD
Posts : 2221 Join date : 2016-06-19 Age : 45 Location : In your wildest mugen Dreams
| Subject: Re: Shinnok Mortal Kombat WIP my version lol August 26th 2018, 3:04 pm | |
| I just see the new video and looks nice, ir teally caugth my atention, one more char to the 2D roster mof Mortal Kombat, Good Luck, BTW i can see aproblem with the aerial proyectile (disapear to soon) if need help or advice to coding him you know where to find me. | |
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Dj luke
Posts : 378 Join date : 2016-05-11 Age : 33 Location : Poland
| Subject: Re: Shinnok Mortal Kombat WIP my version lol August 27th 2018, 12:18 am | |
| Do u mean laser from eyes when he is in the air? ;Jump Strong Punch ; CNS difficulty: easy [Statedef 1900] type = A movetype= A physics = A juggle = 4 poweradd= 30 ctrl = 0 anim = 1900 sprpriority = 2 [State 1900, 2] type = PlaySnd trigger1 = Time = 2 value = 0, 1 [State 191, 1] type = PlaySnd trigger1 = Time = 11 value = 7, 12 volumescale = 700 freqmul = 1.1 [State 1900, 6] type = Projectile trigger1 = Time = 12 projanim = 1902 ;Action id 1005 is XHD's fireball animation projhitanim = -1 ;Action id when fireball hits projscale =1,1 offset = 0, 0 ;Creation offset from player (x,y) velocity = 6, 6 ;Speed fireball moves (x,y) (optional) remvelocity = 0, 0 ;Speed fireball moves when being removed (x,y) (opt) accel = 0, 0 ;Acceleration (opt) projremovetime = 200 ; HitDef part of projectile info attr = S, SP damage = 150,100 getpower = 40 givepower = 60 guardflag = MA pausetime = 0,0 sparkno = s1236 sparkxy = 50,-50 hitsound = S20,3 guardsound = 6,0 ground.type = High ground.slidetime = 15 ground.hittime = 20 ground.velocity = -4 airguard.velocity = -3.5 air.velocity = -2.5,-5.5 air.juggle = 3 - Code:
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http://www.mediafire.com/file/klvl6tl1uam0cfq/kfm_shinnok.rar/file I wanted to gave him animation of face in explode state, but it is hard to it, becuase he is moving during jump. Orginal Shinnok from Mk project has it, but his cns is complicated. [You must be registered and logged in to see this image.] | |
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Dj luke
Posts : 378 Join date : 2016-05-11 Age : 33 Location : Poland
| Subject: Re: Shinnok Mortal Kombat WIP my version lol August 27th 2018, 12:27 am | |
| One more thing I want him to be easy for play. So when I tested him I could beat cheap characters like Gustab M or element iori. His Ai is weak, because It based on kfm. I don't know how to make AI. Maybe I give him charge animation, but moves will not reliant on his power level. | |
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| Subject: Re: Shinnok Mortal Kombat WIP my version lol | |
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| Shinnok Mortal Kombat WIP my version lol | |
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