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| Why Can't I Edit Screenpacks | |
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SpongeBat1
Posts : 2 Join date : 2018-08-14
| Subject: Why Can't I Edit Screenpacks August 14th 2018, 8:13 pm | |
| So I downloaded the Marvel vs. DC Mugen Multiverse screenpack, and it's amazing, don't get me wrong. But when I open the system.def file in Fighter Factory so I can poke around and see everything, there's no sprites, and also no way to edit the sound (which I'm also having trouble doing with other screenpacks). Why can't I? | |
| | | yolomate
Posts : 7510 Join date : 2013-06-17 Age : 47
| Subject: Re: Why Can't I Edit Screenpacks August 14th 2018, 10:37 pm | |
| first: not use def file in Fighter Factory 3, use the click "sprites" and open system.sff that screenpack files!! you see the sprites!! and created new folder....now you got and click in pcx and saves all group in the new folder...put a easy name the pic like 1..... music: go to system.def file and you got this or similar: Definitions of system screens
; *** DO NOT MODIFY OR OVERWRITE THIS FILE *** ; To customize, make a copy of this file in a subdirectory of your ; motif's name. See readme.txt for details on motifs.
; *2001.11.14 NEW* symbolizes any new functionality added for the 2001.11.14 ; version of M.U.G.E.N.
; Notes about fonts: ; - do not index fonts greater than 9 (crash) ; - fonts indexed here do not refer to the ones in fight.def
;---------------------------- [Info] name ="Marvel Vs DC Mugen Multiverse ScreenPack" author ="volzzilla" web = "https://mugenmultiverse.forumotion.com/" mugenversion =1.0 versiondate =28,12,2011 localcoord = 640,480 displayname="" pal.defaults=1,2,3,4,5 ;----------------------------
[Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = logo.def ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = fight.def ;Fight definition filename font1 = font/NmenuV2.fnt ;System fonts font2 = font/NfontChar.fnt ;System fonts font3 = font/Nstage.fnt ;System fonts font4 = font/NstageB.fnt ;System fonts font5 = font/NfontSel.fnt ;System fonts font6 = font/NfontCharBig.fnt ;System fonts sprite= sound= anim= cmd= cns= st= stcommon=
;---------------------------- [Music] ;Put a filename for a MOD, MP3 or MIDI here, or just leave it ;blank if you do not want music. If an invalid filename is ;given, then no music will play. To play CD audio, put ;the track number followed by ".da". For example, to play ;track 3 from a music CD at the title screen, use: ; title.bgm = 3.da ;To play mymusic.mp3 from the sound/ directory, put: ; title.bgm = sound/mymusic.mp3 ;Music will continue to play between screens if the files names ;are the same, and both BGMs are specified to loop. ;Music to play at title screen. title.bgm = data/MvDC Mugen Multiverse/snd/Justice League War.mp3 title.bgm.volume = 100 ;volume scaling factor in percent. 100 is default title.bgm.loop = 1 ;Set to 0 to prevent looping title.bgm.loopstart = title.bgm.loopend = ;Music to play at char select screen. select.bgm =data/MvDC Mugen Multiverse/snd/Justice League Unlimited 01 Main Titles.mp3 select.bgm.volume = 100 select.bgm.loop = 1 select.bgm.loopstart = select.bgm.loopend = ;Music to play at versus screen. vs.bgm = data/MvDC Mugen Multiverse/snd/Justice League Unlimited 01 Main Titles.mp3 vs.bgm.volume = 100 vs.bgm.loop = 0 vs.bgm.loopstart = vs.bgm.loopend = ;Music to play at victory screen. victory.bgm = data//snd/MvDC Mugen Multiverse/snd/winner.mp3 victory.bgm.volume = 100 victory.bgm.loop = 0 victory.bgm.loopstart = victory.bgm.loopend =
in red I put my music you changes correct name, folder, subfolder ok?? | |
| | | manbatshark8
Posts : 355 Join date : 2015-05-28 Age : 25 Location : Mexico
| Subject: Re: Why Can't I Edit Screenpacks August 14th 2018, 10:43 pm | |
| - yolomate wrote:
- first: not use def file in Fighter Factory 3, use the click "sprites" and open system.sff that screenpack files!! you see the sprites!! and created new folder....now you got and click in pcx and saves all group in the new folder...put a easy name the pic like 1.....
music: go to system.def file and you got this or similar: Definitions of system screens
; *** DO NOT MODIFY OR OVERWRITE THIS FILE *** ; To customize, make a copy of this file in a subdirectory of your ; motif's name. See readme.txt for details on motifs.
; *2001.11.14 NEW* symbolizes any new functionality added for the 2001.11.14 ; version of M.U.G.E.N.
; Notes about fonts: ; - do not index fonts greater than 9 (crash) ; - fonts indexed here do not refer to the ones in fight.def
;---------------------------- [Info] name ="Marvel Vs DC Mugen Multiverse ScreenPack" author ="volzzilla" web = "https://mugenmultiverse.forumotion.com/" mugenversion =1.0 versiondate =28,12,2011 localcoord = 640,480 displayname="" pal.defaults=1,2,3,4,5 ;----------------------------
[Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = logo.def ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = fight.def ;Fight definition filename font1 = font/NmenuV2.fnt ;System fonts font2 = font/NfontChar.fnt ;System fonts font3 = font/Nstage.fnt ;System fonts font4 = font/NstageB.fnt ;System fonts font5 = font/NfontSel.fnt ;System fonts font6 = font/NfontCharBig.fnt ;System fonts sprite= sound= anim= cmd= cns= st= stcommon=
;---------------------------- [Music] ;Put a filename for a MOD, MP3 or MIDI here, or just leave it ;blank if you do not want music. If an invalid filename is ;given, then no music will play. To play CD audio, put ;the track number followed by ".da". For example, to play ;track 3 from a music CD at the title screen, use: ; title.bgm = 3.da ;To play mymusic.mp3 from the sound/ directory, put: ; title.bgm = sound/mymusic.mp3 ;Music will continue to play between screens if the files names ;are the same, and both BGMs are specified to loop. ;Music to play at title screen. title.bgm = data/MvDC Mugen Multiverse/snd/Justice League War.mp3 title.bgm.volume = 100 ;volume scaling factor in percent. 100 is default title.bgm.loop = 1 ;Set to 0 to prevent looping title.bgm.loopstart = title.bgm.loopend = ;Music to play at char select screen. select.bgm =data/MvDC Mugen Multiverse/snd/Justice League Unlimited 01 Main Titles.mp3 select.bgm.volume = 100 select.bgm.loop = 1 select.bgm.loopstart = select.bgm.loopend = ;Music to play at versus screen. vs.bgm = data/MvDC Mugen Multiverse/snd/Justice League Unlimited 01 Main Titles.mp3 vs.bgm.volume = 100 vs.bgm.loop = 0 vs.bgm.loopstart = vs.bgm.loopend = ;Music to play at victory screen. victory.bgm = data//snd/MvDC Mugen Multiverse/snd/winner.mp3 victory.bgm.volume = 100 victory.bgm.loop = 0 victory.bgm.loopstart = victory.bgm.loopend =
in red I put my music you changes correct name, folder, subfolder ok?? THaaat can be the solution or... maybe the folder is other, some screenpacks has aditional folders on data folder | |
| | | yolomate
Posts : 7510 Join date : 2013-06-17 Age : 47
| Subject: Re: Why Can't I Edit Screenpacks August 14th 2018, 10:54 pm | |
| my friend @manbatshark8 you read the last line?:correct name, folder, subfolder that question put all correct and open all in correct folder!!no easy! | |
| | | SpongeBat1
Posts : 2 Join date : 2018-08-14
| Subject: Re: Why Can't I Edit Screenpacks August 15th 2018, 3:43 pm | |
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| | | yolomate
Posts : 7510 Join date : 2013-06-17 Age : 47
| Subject: Re: Why Can't I Edit Screenpacks August 15th 2018, 6:09 pm | |
| excellent!! but I forget the first line TITLE...that changes the music in title of course!!!
[Music] ;Put a filename for a MOD, MP3 or MIDI here, or just leave it ;blank if you do not want music. If an invalid filename is ;given, then no music will play. To play CD audio, put ;the track number followed by ".da". For example, to play ;track 3 from a music CD at the title screen, use: ; title.bgm = 3.da ;To play mymusic.mp3 from the sound/ directory, put: ; title.bgm = sound/mymusic.mp3 ;Music will continue to play between screens if the files names ;are the same, and both BGMs are specified to loop. ;Music to play at title screen. title.bgm = data/MvDC Mugen Multiverse/snd/Justice League War.mp3 title.bgm.volume = 100 ;volume scaling factor in percent. 100 is default title.bgm.loop = 1 ;Set to 0 to prevent looping title.bgm.loopstart = title.bgm.loopend = ;Music to play at char select screen. select.bgm =data/MvDC Mugen Multiverse/snd/Justice League Unlimited 01 Main Titles.mp3 select.bgm.volume = 100 select.bgm.loop = 1 select.bgm.loopstart = select.bgm.loopend = ;Music to play at versus screen. vs.bgm = data/MvDC Mugen Multiverse/snd/Justice League Unlimited 01 Main Titles.mp3 vs.bgm.volume = 100 vs.bgm.loop = 0 vs.bgm.loopstart = vs.bgm.loopend = ;Music to play at victory screen. victory.bgm = data//snd/MvDC Mugen Multiverse/snd/winner.mp3 victory.bgm.volume = 100 victory.bgm.loop = 0 victory.bgm.loopstart = victory.bgm.loopend =
in red I put my music you changes correct name, folder, subfolder ok?? | |
| | | LESSARD
Posts : 2221 Join date : 2016-06-19 Age : 45 Location : In your wildest mugen Dreams
| Subject: Re: Why Can't I Edit Screenpacks August 16th 2018, 8:48 am | |
| Nice helping hand yolo, im glad to see you have earn more knowledge about mugen. | |
| | | yolomate
Posts : 7510 Join date : 2013-06-17 Age : 47
| Subject: Re: Why Can't I Edit Screenpacks August 16th 2018, 10:58 am | |
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