The roundstate trigger is as follows:
Roundstate = 0: Pre-intro - screen fades in
Roundstate = 1: Intro 2: Fight - players do battle
Roundstate = 3: Pre-over - just a round is won or lost
Roundstate = 4: Over - win poses
So if you use that trigger it would only trigger when the win pose is happening. After the round is won or lost.
Are you trying to add different win poses and different lose poses? There is a better way. This will randomize the anims for you. Alternately you could use a name trigger and have special intros or lose poses specific to the enemy you are facing, or the stage you are on.
Code for Lose poses:
[Statedef 170]
type = S
ctrl = 0
anim = 170+random%# (Replace the # with how many animations you want. Remember, this anim number counts as one)
velset = 0,0
[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1
Then build a change state for each lose pose
Code for Win Poses:
Code:
[Statedef 180]
type = S
[State 180, 1]
type = ChangeState
trigger1 = Time = 0
value = 181+(random%2) (Decides either State 181 or 182 will be the stateno for win pose)
Then build a change state for each win pose