shanri
Posts : 422 Join date : 2015-05-29
| Subject: superjump explanation June 11th 2018, 2:08 pm | |
| could anyone explain how to adjust or add superjumps? thanks | |
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thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
| Subject: Re: superjump explanation July 24th 2018, 11:13 pm | |
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shanri
Posts : 422 Join date : 2015-05-29
| Subject: Re: superjump explanation July 24th 2018, 11:34 pm | |
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yolomate
Posts : 7510 Join date : 2013-06-17 Age : 47
| Subject: Re: superjump explanation July 28th 2018, 11:57 am | |
| this code working in Batman Animated Series by ax?that you and me fixed, @thatguy! | |
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thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
| Subject: Re: superjump explanation July 28th 2018, 1:12 pm | |
| Sorry I don't have that Batman anymore. You would have to check. I only downloaded that version because you requested a palette fix for him. I think I deleted him right after filling your request.
If you find he does not have a super jump, or any code you want go to the code snippet archive.
ALWAYS BACKUP YOUR FILES BEFORE MODIFYING Find the code you want. read the code Check if your character uses the same state number -If using the same state numbers as the code snippet, change state number to an unused one before using Test the character. You may have to make a couple tweaks to get the desired effect. | |
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yolomate
Posts : 7510 Join date : 2013-06-17 Age : 47
| Subject: Re: superjump explanation July 28th 2018, 1:41 pm | |
| - thatguy wrote:
- Sorry I don't have that Batman anymore. You would have to check. I only downloaded that version because you requested a palette fix for him. I think I deleted him right after filling your request.
If you find he does not have a super jump, or any code you want go to the code snippet archive.
ALWAYS BACKUP YOUR FILES BEFORE MODIFYING Find the code you want. read the code Check if your character uses the same state number -If using the same state numbers as the code snippet, change state number to an unused one before using Test the character. You may have to make a couple tweaks to get the desired effect. yeap I wanna a high jump in that version you fixed!!!! that code works in that version??? | |
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thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
| Subject: Re: superjump explanation July 28th 2018, 4:00 pm | |
| Any of the three versions will give the desired effect. All three of them have a description as well. Read the description as they are all different.
1. Pick the 1 of the 3 that you want to proceed with
Vs Style High Jump Method 1 Vs Style High Jump Method 2 SNK High Jump
2. ALWAYS BACKUP YOUR FILES BEFORE MODIFYING
3. Read the code snippet - Looking for statedef number used
4. Check if your character uses the same state number in any CNS or CMD file 4.a. If using the same state numbers as the code snippet, change state number to an unused one before pasting
5. Paste the code into your character and test the character.
6. You may have to make a couple tweaks to get the desired effect. | |
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Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
| Subject: Re: superjump explanation July 28th 2018, 6:22 pm | |
| thank you friend.... it helped me so much. | |
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thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
| Subject: Re: superjump explanation July 28th 2018, 7:23 pm | |
| @Mazemerald no worries at all @YolomateThere are 3 different ways posted on the first page of the code snippet archive: https://mugenmultiverse.forumotion.com/t11692-code-snippet-archive1. Pick the 1 of the 3 ways to code it that you want to proceed with Vs Style High Jump Method 1 <--- This is easiest to doVs Style High Jump Method 2 SNK High Jump 2. ALWAYS BACKUP YOUR FILES BEFORE MODIFYING
3. Read the code snippet - Looking for statedef number used 4. Check if your character uses the same state (statedef) number in any CNS or CMD file 4.a. If using the same state (statedef) numbers as the code snippet, change state (statedef) number to an unused one before pasting 5. Paste the code into your character and test the character. 6. You may have to make a couple tweaks to get the desired effect. Don't forget to have a command in the CMD to do the move ( D,U or y+b) pointing to your Statedef of the move - Code:
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==================== High Jump (VS Style) ==================== Created by The Necromancer
;--------------------------------------------------------------------------- High Jump -- (Self Explanatory)
There are basically 2 types of high jumps: The VS style of Capcom, where the characters jump more vertical rather than horizontal, and the SNK style, which is somewhat the opposite.
This code will show how the VS Style high jump is done. ;--------------------------------------------------------------------------- 1.) The "VS" style jump.
[Statedef 9000] type = A physics = N velset = 0,-11 ctrl = 0
[State 9000, ChangeAnim] type = ChangeAnim trigger1 = Time = 0 value = ifelse((vel x)=0, 41, ifelse((vel x)>0, 42, 43))
[State 9000, PlaySnd] type = PlaySnd trigger1 = Time = 0 value = *,*
[state 9000, CtrlSet] type = CtrlSet trigger1 = Time >= 1 value = 1
[state 9000, VelSetFwd] type = VelSet trigger1 = command = "holdfwd" x = 3
[state 9000, VelSetBack] type = VelSet trigger1 = command = "holdback" x = -3
[state 9000, VelAdd] type = VelAdd trigger1 = Time > 10 x = 0 y = .40
[state 9000, End] type = ChangeState trigger1 = Pos Y >= 1 value = 52 ctrl
More info: So in this code it is using Statedef 9000. Is Batman using statedef 9000? Yes or No Yes: You will have to change Statedef 9000 to another number No: You can just copy and paste the code directly into batman's CNS (Just remember to always backup your files first) EXAMPLE ONLY of code for CMD: - Code:
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[Command] name = "Superjump" command = D, U time = 20 - Code:
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;SuperJump [State -1, SuperJump] type = ChangeState triggerall = command = "SuperJump" triggerall = RoundState = 2 triggerall = statetype != A triggerall = movetype != H trigger1 = Ctrl value = 9000 Try this and post your replies or questions here please. | |
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yolomate
Posts : 7510 Join date : 2013-06-17 Age : 47
| Subject: Re: superjump explanation July 29th 2018, 11:27 am | |
| ok thank you I try!!! | |
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