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shanri

shanri


Posts : 422
Join date : 2015-05-29

superjump explanation Empty
PostSubject: superjump explanation   superjump explanation EmptyJune 11th 2018, 2:08 pm

could anyone explain how to adjust or add superjumps?
thanks
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https://www.youtube.com/channel/UCraHif9aaFxwGLN2CTC5R9w?view_as
thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

superjump explanation Empty
PostSubject: Re: superjump explanation   superjump explanation EmptyJuly 24th 2018, 11:13 pm

@shanri sorry for the delay. I had the code in my archive, and have posted it all on my post. There you will find 2 different ways of Vs Style High jump code and 1 SNK version high jump code.

https://mugenmultiverse.forumotion.com/t11692-code-snippet-archive#139019


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shanri

shanri


Posts : 422
Join date : 2015-05-29

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PostSubject: Re: superjump explanation   superjump explanation EmptyJuly 24th 2018, 11:34 pm

fantastic. thanks.
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https://www.youtube.com/channel/UCraHif9aaFxwGLN2CTC5R9w?view_as
yolomate

yolomate


Posts : 7510
Join date : 2013-06-17
Age : 47

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PostSubject: Re: superjump explanation   superjump explanation EmptyJuly 28th 2018, 11:57 am

this code working in Batman Animated Series by ax?that you and me fixed, @thatguy!
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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

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PostSubject: Re: superjump explanation   superjump explanation EmptyJuly 28th 2018, 1:12 pm

Sorry I don't have that Batman anymore. You would have to check. I only downloaded that version because you requested a palette fix for him. I think I deleted him right after filling your request.

If you find he does not have a super jump, or any code you want go to the code snippet archive.

ALWAYS BACKUP YOUR FILES BEFORE MODIFYING
Find the code you want.
read the code
Check if your character uses the same state number
-If using the same state numbers as the code snippet, change state number to an unused one before using
Test the character.
You may have to make a couple tweaks to get the desired effect.
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yolomate

yolomate


Posts : 7510
Join date : 2013-06-17
Age : 47

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PostSubject: Re: superjump explanation   superjump explanation EmptyJuly 28th 2018, 1:41 pm

thatguy wrote:
Sorry I don't have that Batman anymore. You would have to check. I only downloaded that version because you requested a palette fix for him. I think I deleted him right after filling your request.

If you find he does not have a super jump, or any code you want go to the code snippet archive.

ALWAYS BACKUP YOUR FILES BEFORE MODIFYING
Find the code you want.
read the code
Check if your character uses the same state number
-If using the same state numbers as the code snippet, change state number to an unused one before using
Test the character.
You may have to make a couple tweaks to get the desired effect.

yeap I wanna a high jump in that version you fixed!!!! that code works in that version??? scratch
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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

superjump explanation Empty
PostSubject: Re: superjump explanation   superjump explanation EmptyJuly 28th 2018, 4:00 pm

Any of the three versions will give the desired effect. All three of them have a description as well. Read the description as they are all different.

1. Pick the 1 of the 3 that you want to proceed with

Vs Style High Jump Method 1
Vs Style High Jump Method 2
SNK High Jump

2. ALWAYS BACKUP YOUR FILES BEFORE MODIFYING

3. Read the code snippet
- Looking for statedef number used

4. Check if your character uses the same state number in any CNS or CMD file
4.a. If using the same state numbers as the code snippet, change state number to an unused one before pasting

5. Paste the code into your character and test the character.

6. You may have to make a couple tweaks to get the desired effect.
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Mazemerald




Posts : 3999
Join date : 2012-12-10
Age : 28

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PostSubject: Re: superjump explanation   superjump explanation EmptyJuly 28th 2018, 6:22 pm

thank you friend.... it helped me so much.
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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

superjump explanation Empty
PostSubject: Re: superjump explanation   superjump explanation EmptyJuly 28th 2018, 7:23 pm

@Mazemerald no worries at all


@Yolomate
There are 3 different ways posted  on the first page of the code snippet archive: https://mugenmultiverse.forumotion.com/t11692-code-snippet-archive

1. Pick the 1 of the 3 ways to code it that you want to proceed with

Vs Style High Jump Method 1    <---  This is easiest to do
Vs Style High Jump Method 2
SNK High Jump

2. ALWAYS BACKUP YOUR FILES BEFORE MODIFYING

3. Read the code snippet
- Looking for statedef number used

4. Check if your character uses the same state (statedef) number in any CNS or CMD file
4.a. If using the same state (statedef)  numbers as the code snippet, change state (statedef) number to an unused one before pasting

5. Paste the code into your character and test the character.

6. You may have to make a couple tweaks to get the desired effect.


Don't forget to have a command in the CMD to do the move ( D,U or y+b) pointing to your Statedef of the move





Code:
====================
High Jump (VS Style)
====================
Created by The Necromancer

;---------------------------------------------------------------------------
High Jump -- (Self Explanatory)

There are basically 2 types of high jumps: The VS style of Capcom, where the
characters jump more vertical rather than horizontal, and the SNK style, which
is somewhat the opposite.

This code will show how the VS Style high jump is done.
;---------------------------------------------------------------------------
1.) The "VS" style jump.

[Statedef 9000]
type = A
physics = N
velset = 0,-11
ctrl = 0

[State 9000, ChangeAnim]
type = ChangeAnim
trigger1 = Time = 0
value = ifelse((vel x)=0, 41, ifelse((vel x)>0, 42, 43))

[State 9000, PlaySnd]
type = PlaySnd
trigger1 = Time = 0
value = *,*

[state 9000, CtrlSet]
type = CtrlSet
trigger1 = Time >= 1
value = 1

[state 9000, VelSetFwd]
type = VelSet
trigger1 = command = "holdfwd"
x = 3

[state 9000, VelSetBack]
type = VelSet
trigger1 = command = "holdback"
x = -3

[state 9000, VelAdd]
type = VelAdd
trigger1 = Time > 10
x = 0
y = .40

[state 9000, End]
type = ChangeState
trigger1 = Pos Y >= 1
value = 52
ctrl



More info:
So in this code it is using Statedef 9000.

Is Batman using statedef 9000?   Yes or No

Yes: You will have to change Statedef 9000 to another number
No: You can just copy and paste the code directly into batman's CNS (Just remember to always backup your files first)



EXAMPLE ONLY of code for CMD:

Code:
[Command]
name = "Superjump"
command = D, U
time = 20

Code:
;SuperJump
[State -1, SuperJump]
type = ChangeState
triggerall = command = "SuperJump"
triggerall = RoundState = 2
triggerall = statetype != A
triggerall = movetype != H
trigger1 = Ctrl
value = 9000




Try this and post your replies or questions here please.
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yolomate

yolomate


Posts : 7510
Join date : 2013-06-17
Age : 47

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PostSubject: Re: superjump explanation   superjump explanation EmptyJuly 29th 2018, 11:27 am

ok thank you I try!!! Wink
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