@Shawnfan123 Example from Hope:
;[State -2, PowerAdd]
;type = null;PowerAdd
;triggerall = StageVar(info.name) = "B"
;triggerall = roundno = 1
;trigger1 = p2name = "Cable Training"
;trigger1 = enemynear,var(40)>= 4
;value = 3000
;[State -2, PowerAdd]
;type = null;PowerAdd
;triggerall = StageVar(info.name) = "B"
;triggerall = roundno = 2
;trigger1 = roundstate < 2
;trigger1 = p2name = "Cable Training"
;value = -3000
When you add ; to the start of code, it turns that code OFF
Hope was intentionally coded ONLY for 1.0/1.1 When "downgrading" her you will have to remove some power adds, and the AI for her to work thus she may not be "as the creator intended" when complete.
Continue adding ; at the start of code that errors until the character loads. Depending on the code such as the example above, you may have to remove the whole code for that move, or just 1 trigger (example below).
1 trigger example (from Hope):
[State -1, AI Guarding, Easy/Medium AI]
type = ChangeState
triggerall = (roundstate = 2) && (var(59) != 0)
;triggerall = AILevel <=5
triggerall = (Ctrl) && (p2movetype = A) && (statetype = S)
trigger1 = (p2bodydist x <= 250) && (random = [200,899]) && (vel x < 0)
trigger2 = (p2bodydist x <= 250) && (random = [800,899]) && (vel x > 0)
trigger3 = (p2bodydist x <= 250) && (random = [400,899]) && (vel x = 0)
trigger4 = (anim = 21)
trigger5 = (prevstateno > 5000) && (random < 200)
value = 130
You will have to do this process multiple times as there are at least 30 triggers that do not work for older mugen versions.