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 Emolga (MvC Style) Release

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YochiThMaster333

YochiThMaster333


Posts : 25
Join date : 2015-09-22
Age : 23
Location : Moscow

Emolga (MvC Style) Release Empty
PostSubject: Emolga (MvC Style) Release   Emolga (MvC Style) Release EmptyMarch 29th 2018, 8:30 am

Hello everyone! Yochi is here, and I present you an Electric/Flying-type Pokemon for MUGEN... No, not Zapdos. It's...

EMOLGA!

Emolga (MvC Style) Release Z6FB9ro
Emolga (MvC Style) Release 9IhvxnV

Emolga (MvC Style) Release 7Nt5Pbi

DOWNLOAD


Last edited by YochiThMaster333 on May 16th 2018, 2:24 pm; edited 4 times in total
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https://sites.google.com/site/yochismugensite/
Mazemerald




Posts : 3999
Join date : 2012-12-10
Age : 28

Emolga (MvC Style) Release Empty
PostSubject: Re: Emolga (MvC Style) Release   Emolga (MvC Style) Release EmptyMarch 29th 2018, 9:15 pm


gladiacloud has a great pokemon collection, i think the pokemon fans can to help together to do more monsters.
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YochiThMaster333

YochiThMaster333


Posts : 25
Join date : 2015-09-22
Age : 23
Location : Moscow

Emolga (MvC Style) Release Empty
PostSubject: Re: Emolga (MvC Style) Release   Emolga (MvC Style) Release EmptyApril 13th 2018, 4:00 am

A minor Emolga update has been released. I added air dash and changed Pachirisu's sprites and behavior.
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https://sites.google.com/site/yochismugensite/
Mistah Jorge

Mistah Jorge


Posts : 2356
Join date : 2013-07-04
Age : 26
Location : Portugal

Emolga (MvC Style) Release Empty
PostSubject: Re: Emolga (MvC Style) Release   Emolga (MvC Style) Release EmptyApril 13th 2018, 11:48 am

Behaviour? you mean A.I.?
Giving it a quick test right now...

Oh boy, i've some things allright, i'll start taking notes


Last edited by Mistah Jorge on April 13th 2018, 11:57 am; edited 1 time in total (Reason for editing : IDK man...)
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YochiThMaster333

YochiThMaster333


Posts : 25
Join date : 2015-09-22
Age : 23
Location : Moscow

Emolga (MvC Style) Release Empty
PostSubject: Re: Emolga (MvC Style) Release   Emolga (MvC Style) Release EmptyApril 14th 2018, 3:29 am

Mistah Jorge wrote:
Behaviour? you mean A.I.?
Giving it a quick test right now...

Oh boy, i've some things allright, i'll start taking notes

Not the A.I., dude. Emolga (MvC Style) Release 1340147569
I just changed Emolga's Pachirisu striker's normal tail attack to Thunder.
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https://sites.google.com/site/yochismugensite/
YochiThMaster333

YochiThMaster333


Posts : 25
Join date : 2015-09-22
Age : 23
Location : Moscow

Emolga (MvC Style) Release Empty
PostSubject: Re: Emolga (MvC Style) Release   Emolga (MvC Style) Release EmptyApril 22nd 2018, 11:30 am

v1.9.3 has been released! I added Discharge, victory quote against Snivy, changed its portrait and victory quote against Minccino.
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https://sites.google.com/site/yochismugensite/
Mistah Jorge

Mistah Jorge


Posts : 2356
Join date : 2013-07-04
Age : 26
Location : Portugal

Emolga (MvC Style) Release Empty
PostSubject: Re: Emolga (MvC Style) Release   Emolga (MvC Style) Release EmptyApril 22nd 2018, 12:27 pm

Well crap, i forgot to actually do it, well this'll do:

- Emolga has no throws;
- Emolga's launchers launch the opponent too high for it's super jump to reach them;
- Also, one launcher per character is enough, why does emolga have 3?
- Standing light kick can be combo'd into itself, it's not really an infinite, so it's alright i guess;
- Also, standing medium kick can be combo'd into itself, same as above;
- Okay, maybe i'm being nitpicky, but most normal attacks look too similair anyway, i'm kinda okay with this;
- There's no limit to how many emolga's thunderballs ( 02  03  04  punch ) are on the screen at the same time;
- However emolga's thunderballs are not an infinite, well done on this, but still i recommend for you to limit the thunderballs to 1;
- No aerial special moves or supers whatsoever, such a waste of potential here considering emolga is also a flying type pokemon;
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YochiThMaster333

YochiThMaster333


Posts : 25
Join date : 2015-09-22
Age : 23
Location : Moscow

Emolga (MvC Style) Release Empty
PostSubject: Re: Emolga (MvC Style) Release   Emolga (MvC Style) Release EmptyApril 23rd 2018, 1:51 am

Mistah Jorge wrote:
Well crap, i forgot to actually do it, well this'll do:

- Emolga has no throws;
- Emolga's launchers launch the opponent too high for it's super jump to reach them;
- Also, one launcher per character is enough, why does emolga have 3?
- Standing light kick can be combo'd into itself, it's not really an infinite, so it's alright i guess;
- Also, standing medium kick can be combo'd into itself, same as above;
- Okay, maybe i'm being nitpicky, but most normal attacks look too similair anyway, i'm kinda okay with this;
- There's no limit to how many emolga's thunderballs ( 02  03  04  punch ) are on the screen at the same time;
- However emolga's thunderballs are not an infinite, well done on this, but still i recommend for you to limit the thunderballs to 1;
- No aerial special moves or supers whatsoever, such a waste of potential here considering emolga is also a flying type pokemon;

About Throws: I'm not professional at making throws, but I'll try
About Launchers: because I want to...
About Projectile move: because I use "Projectile" controller state instead of "Helper", well, here's problem why you can spam projectile move without infinte combo.
About Aerial special moves and supers (aka hyper combos in MvC): Ik that Emolga is a Electric/Flying-type Pokemon. I'll try to make aerial versions of specials and supers.
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https://sites.google.com/site/yochismugensite/
YochiThMaster333

YochiThMaster333


Posts : 25
Join date : 2015-09-22
Age : 23
Location : Moscow

Emolga (MvC Style) Release Empty
PostSubject: Re: Emolga (MvC Style) Release   Emolga (MvC Style) Release EmptyApril 23rd 2018, 7:03 am

v1.9.4 has been released.
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https://sites.google.com/site/yochismugensite/
Somm

Somm


Posts : 502
Join date : 2013-09-17

Emolga (MvC Style) Release Empty
PostSubject: Re: Emolga (MvC Style) Release   Emolga (MvC Style) Release EmptyApril 23rd 2018, 6:02 pm

i'm very surprised on how this char is cute
good job Yochi ;3 keep going with the updates
if you dont mind, im wanna to do three little sugestions

first GoodJob adding a throw, but i think you can adjust this:
p1facing = ifelse (Frontedgedist < 70, -1, 1)
p2facing = 1
(in the 802 hitdef)
for prevent him to keep throwing against the wall when the p2 is stuck in the conner

and, i aggree with the MistahJow about the launcher... My sugest is remove at last one:
the strong crouch kick can be a launch for horizontal, since then many chars can be knocked on the walls and the animation is a "horseback" ... is pretty compatible
---- ground.type = Low
---- ground.velocity = -9,-3
(dont work with emolga .-. but with many other chars this work perfect)

for last, I know just a little about emolga, but i dont remember him use blue effects... he is like pikachu = yellow lightning bolts... dont?

GoodJob with the char Mr. Yochi, hope you dont stay mad with me >< (sorry for my english... is probably very wrong)
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Mistah Jorge

Mistah Jorge


Posts : 2356
Join date : 2013-07-04
Age : 26
Location : Portugal

Emolga (MvC Style) Release Empty
PostSubject: Re: Emolga (MvC Style) Release   Emolga (MvC Style) Release EmptyApril 24th 2018, 3:23 am

Actually the throw is fine how it is imo, the only thing i would change is it's command trigger to add some range into it so i can do the throw more consistently

Code:
triggerall = command = "z"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 5
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 7
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H

YochiThMaster333 wrote:
About Projectile move: because I use "Projectile" controller state instead of "Helper", well, here's problem why you can spam projectile move without infinte combo.
Yeah, about that, try adding "numproj < 1", to your command triggers, it should look like this for example:
Code:
triggerall = command = "Thunder Jolt X"
triggerall = numproj < 1
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YochiThMaster333

YochiThMaster333


Posts : 25
Join date : 2015-09-22
Age : 23
Location : Moscow

Emolga (MvC Style) Release Empty
PostSubject: Re: Emolga (MvC Style) Release   Emolga (MvC Style) Release EmptyApril 29th 2018, 2:00 am

Mistah Jorge wrote:
Actually the throw is fine how it is imo, the only thing i would change is it's command trigger to add some range into it so i can do the throw more consistently

Code:
triggerall = command = "z"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 5
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 7
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H

YochiThMaster333 wrote:
About Projectile move: because I use "Projectile" controller state instead of "Helper", well, here's problem why you can spam projectile move without infinte combo.
Yeah, about that, try adding "numproj < 1", to your command triggers, it should look like this for example:
Code:
triggerall = command = "Thunder Jolt X"
triggerall = numproj < 1

Fixed what you said
Link is unchanged, though, but files were modified.
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YochiThMaster333

YochiThMaster333


Posts : 25
Join date : 2015-09-22
Age : 23
Location : Moscow

Emolga (MvC Style) Release Empty
PostSubject: Re: Emolga (MvC Style) Release   Emolga (MvC Style) Release EmptyMay 16th 2018, 2:25 pm

v1.9.5 has been released.
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https://sites.google.com/site/yochismugensite/
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