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| Emolga (MvC Style) Release | |
| | Author | Message |
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YochiThMaster333
Posts : 25 Join date : 2015-09-22 Age : 23 Location : Moscow
| | | | Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
| Subject: Re: Emolga (MvC Style) Release March 29th 2018, 9:15 pm | |
| gladiacloud has a great pokemon collection, i think the pokemon fans can to help together to do more monsters.
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| | | YochiThMaster333
Posts : 25 Join date : 2015-09-22 Age : 23 Location : Moscow
| Subject: Re: Emolga (MvC Style) Release April 13th 2018, 4:00 am | |
| A minor Emolga update has been released. I added air dash and changed Pachirisu's sprites and behavior. | |
| | | Mistah Jorge
Posts : 2356 Join date : 2013-07-04 Age : 26 Location : Portugal
| Subject: Re: Emolga (MvC Style) Release April 13th 2018, 11:48 am | |
| Behaviour? you mean A.I.? Giving it a quick test right now...
Oh boy, i've some things allright, i'll start taking notes
Last edited by Mistah Jorge on April 13th 2018, 11:57 am; edited 1 time in total (Reason for editing : IDK man...) | |
| | | YochiThMaster333
Posts : 25 Join date : 2015-09-22 Age : 23 Location : Moscow
| Subject: Re: Emolga (MvC Style) Release April 14th 2018, 3:29 am | |
| - Mistah Jorge wrote:
- Behaviour? you mean A.I.?
Giving it a quick test right now...
Oh boy, i've some things allright, i'll start taking notes Not the A.I., dude. I just changed Emolga's Pachirisu striker's normal tail attack to Thunder. | |
| | | YochiThMaster333
Posts : 25 Join date : 2015-09-22 Age : 23 Location : Moscow
| Subject: Re: Emolga (MvC Style) Release April 22nd 2018, 11:30 am | |
| v1.9.3 has been released! I added Discharge, victory quote against Snivy, changed its portrait and victory quote against Minccino. | |
| | | Mistah Jorge
Posts : 2356 Join date : 2013-07-04 Age : 26 Location : Portugal
| Subject: Re: Emolga (MvC Style) Release April 22nd 2018, 12:27 pm | |
| Well crap, i forgot to actually do it, well this'll do: - Emolga has no throws; - Emolga's launchers launch the opponent too high for it's super jump to reach them; - Also, one launcher per character is enough, why does emolga have 3? - Standing light kick can be combo'd into itself, it's not really an infinite, so it's alright i guess; - Also, standing medium kick can be combo'd into itself, same as above; - Okay, maybe i'm being nitpicky, but most normal attacks look too similair anyway, i'm kinda okay with this; - There's no limit to how many emolga's thunderballs ( ) are on the screen at the same time; - However emolga's thunderballs are not an infinite, well done on this, but still i recommend for you to limit the thunderballs to 1; - No aerial special moves or supers whatsoever, such a waste of potential here considering emolga is also a flying type pokemon; | |
| | | YochiThMaster333
Posts : 25 Join date : 2015-09-22 Age : 23 Location : Moscow
| Subject: Re: Emolga (MvC Style) Release April 23rd 2018, 1:51 am | |
| - Mistah Jorge wrote:
- Well crap, i forgot to actually do it, well this'll do:
- Emolga has no throws; - Emolga's launchers launch the opponent too high for it's super jump to reach them; - Also, one launcher per character is enough, why does emolga have 3? - Standing light kick can be combo'd into itself, it's not really an infinite, so it's alright i guess; - Also, standing medium kick can be combo'd into itself, same as above; - Okay, maybe i'm being nitpicky, but most normal attacks look too similair anyway, i'm kinda okay with this; - There's no limit to how many emolga's thunderballs ( ) are on the screen at the same time; - However emolga's thunderballs are not an infinite, well done on this, but still i recommend for you to limit the thunderballs to 1; - No aerial special moves or supers whatsoever, such a waste of potential here considering emolga is also a flying type pokemon; About Throws: I'm not professional at making throws, but I'll try About Launchers: because I want to... About Projectile move: because I use "Projectile" controller state instead of "Helper", well, here's problem why you can spam projectile move without infinte combo. About Aerial special moves and supers (aka hyper combos in MvC): Ik that Emolga is a Electric/Flying-type Pokemon. I'll try to make aerial versions of specials and supers. | |
| | | YochiThMaster333
Posts : 25 Join date : 2015-09-22 Age : 23 Location : Moscow
| Subject: Re: Emolga (MvC Style) Release April 23rd 2018, 7:03 am | |
| v1.9.4 has been released. | |
| | | Somm
Posts : 502 Join date : 2013-09-17
| Subject: Re: Emolga (MvC Style) Release April 23rd 2018, 6:02 pm | |
| i'm very surprised on how this char is cute good job Yochi ;3 keep going with the updates if you dont mind, im wanna to do three little sugestions
first GoodJob adding a throw, but i think you can adjust this: p1facing = ifelse (Frontedgedist < 70, -1, 1) p2facing = 1 (in the 802 hitdef) for prevent him to keep throwing against the wall when the p2 is stuck in the conner
and, i aggree with the MistahJow about the launcher... My sugest is remove at last one: the strong crouch kick can be a launch for horizontal, since then many chars can be knocked on the walls and the animation is a "horseback" ... is pretty compatible ---- ground.type = Low ---- ground.velocity = -9,-3 (dont work with emolga .-. but with many other chars this work perfect)
for last, I know just a little about emolga, but i dont remember him use blue effects... he is like pikachu = yellow lightning bolts... dont?
GoodJob with the char Mr. Yochi, hope you dont stay mad with me >< (sorry for my english... is probably very wrong) | |
| | | Mistah Jorge
Posts : 2356 Join date : 2013-07-04 Age : 26 Location : Portugal
| Subject: Re: Emolga (MvC Style) Release April 24th 2018, 3:23 am | |
| Actually the throw is fine how it is imo, the only thing i would change is it's command trigger to add some range into it so i can do the throw more consistently - Code:
-
triggerall = command = "z" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 5 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X < 7 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H - YochiThMaster333 wrote:
- About Projectile move: because I use "Projectile" controller state instead of "Helper", well, here's problem why you can spam projectile move without infinte combo.
Yeah, about that, try adding "numproj < 1", to your command triggers, it should look like this for example: - Code:
-
triggerall = command = "Thunder Jolt X" triggerall = numproj < 1 | |
| | | YochiThMaster333
Posts : 25 Join date : 2015-09-22 Age : 23 Location : Moscow
| Subject: Re: Emolga (MvC Style) Release April 29th 2018, 2:00 am | |
| - Mistah Jorge wrote:
- Actually the throw is fine how it is imo, the only thing i would change is it's command trigger to add some range into it so i can do the throw more consistently
- Code:
-
triggerall = command = "z" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 5 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X < 7 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H
- YochiThMaster333 wrote:
- About Projectile move: because I use "Projectile" controller state instead of "Helper", well, here's problem why you can spam projectile move without infinte combo.
Yeah, about that, try adding "numproj < 1", to your command triggers, it should look like this for example: - Code:
-
triggerall = command = "Thunder Jolt X" triggerall = numproj < 1 Fixed what you said Link is unchanged, though, but files were modified. | |
| | | YochiThMaster333
Posts : 25 Join date : 2015-09-22 Age : 23 Location : Moscow
| Subject: Re: Emolga (MvC Style) Release May 16th 2018, 2:25 pm | |
| v1.9.5 has been released. | |
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