I-Skorp-I
Posts : 599 Join date : 2013-01-01 Age : 35 Location : Akron Ohio
| Subject: Need Help With My Roster Screen February 8th 2018, 10:51 pm | |
| So i'm having an issue with my new MICA screenpack. & it's an issue that my friend OG can't fix at the moment. I was wondering how i could expand the category roster from 100 to 1000? He has it set at 100 characters but when i attempt to add more to the list the characters that i added to the specific category end up in the next category instead.
(Example: When i finish adding Marvel characters to the Marvel category after the 100 spots were filled up the remaining characters end up in the NEXT category)
Can someone please Please PLEASE!!! Help me with this select screen category! I'll be eternally grateful to you!
Here is the code for the select screen: - Code:
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rows = 12 columns = 100 wrapping = 1 ;1 to let cursor wrap around pos = 210,50 ;Position to draw to showemptyboxes = 0 ;1 to show empty boxes moveoveremptyboxes = 0 ;1 to allow cursor to move over empty boxes cell.size = 0,35 ;x,y size of each cell (in pixels) cell.spacing = 0 ;Space between each cell ;cell.bg.spr = ;Note: Don't use animation for cells ;cell.random.spr = ;Icon for random select (don't use animation) cell.random.switchtime = 4;Time to wait before changing to another random portrait p1.cursor.startcell = 0,0 p1.cursor.active.anim = 77 p1.cursor.done.anim = 77 p1.cursor.move.snd = 101,0 p1.cursor.done.snd = 101,1 p1.random.move.snd = 101,0 p2.cursor.startcell = 11,0 p2.cursor.active.anim = 78 p2.cursor.done.anim = 78 p2.cursor.blink = 0 ;1 to blink p2's cursor if overlapping p1's p2.cursor.move.snd = 101,0 p2.cursor.done.snd = 101,1 p2.random.move.snd = 101,0 random.move.snd.cancel = 0;1 to have random move sound cancel itself when played repeatedly stage.move.snd = 102,0 stage.done.snd = 102,2 cancel.snd = 100,2 portrait.offset = 0,0 portrait.scale = 0,0 title.offset = 5,10 ;Position of title (Arcade Mode, etc) title.font = 2,0,1, 0,253,253 ;Font of title (-1 for none) ;Big portraits p1.face.spr = 9000,1 ;Do not change from 9000,1 p1.face.offset = 21,34 ;Position to put big portrait p1.face.scale = .70,.70 p1.face.facing = 1 p2.face.spr = 9000,1 p2.face.offset = 619,34 p2.face.scale = .70,.70 p2.face.facing = -1 ;Name p1.name.offset = 115,249 p1.name.font = 4,0,0, 0,255,0 ;Set to -1 for no display p1.name.spacing = 0,26 p2.name.offset = 525,249 p2.name.font = 4,0,0, 0,255,0 p2.name.spacing = 0,26 ;Stage select stage.pos = 110,471 stage.active.font = 4,0,1, 0,255,255 stage.active2.font = 4,0,1, 0,255,255 ;Second font color for blinking stage.done.font = 4,0,1, 0,255,0 ;Team menu teammenu.move.wrapping = 1 p1.teammenu.pos = 21, 35 p1.teammenu.bg.spr = 403,0 p1.teammenu.selftitle.font = p1.teammenu.selftitle.text = p1.teammenu.enemytitle.font = p1.teammenu.enemytitle.text = p1.teammenu.move.snd = 102,1 p1.teammenu.value.snd = 102,0 p1.teammenu.done.snd = 102,2 p1.teammenu.item.offset = 34,28 p1.teammenu.item.spacing = 0,22 p1.teammenu.item.font = p1.teammenu.item.active.font = 5,0,1 p1.teammenu.item.active2.font = 5,0,1 p1.teammenu.item.cursor.offset = -23, 5 p1.teammenu.item.cursor.anim = 91 p1.teammenu.value.icon.offset = 70,3 p1.teammenu.value.icon.spr = 93,0 p1.teammenu.value.empty.icon.offset = 70,3 p1.teammenu.value.empty.icon.spr = 93,1 p1.teammenu.value.spacing = 12,0 ;p2 team p2.teammenu.pos = 620, 35 p2.teammenu.bg.spr = 404,0 p2.teammenu.selftitle.font = p2.teammenu.selftitle.text = p2.teammenu.enemytitle.font = p2.teammenu.enemytitle.text = p2.teammenu.move.snd = 102,1 p2.teammenu.value.snd = 102,0 p2.teammenu.done.snd = 102,2 p2.teammenu.item.offset = 11,28 p2.teammenu.item.spacing = 0,22 p2.teammenu.item.font = p2.teammenu.item.active.font = 3,0,1 p2.teammenu.item.active2.font = 3,0,1 p2.teammenu.item.cursor.offset = -23, 5 p2.teammenu.item.cursor.anim = 92 p2.teammenu.value.icon.offset = -115,3 p2.teammenu.value.icon.spr = 94,0 p2.teammenu.value.empty.icon.offset = -115,3 p2.teammenu.value.empty.icon.spr = 95,0 p2.teammenu.value.spacing = -12,0 ;Sounds | |
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