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Posts : 4 Join date : 2013-10-30 Age : 30 Location : Washington
Subject: Mugen community dying and what we can do to change that January 8th 2018, 12:23 am
Hey guys, I wouldn't say I'm a new user since I have downloaded off this website for 5 years now. I just never made an account until now. I have watched people come and go and I see more going and not coming. I want to get into character creation and start creating my own custom sprites. I realize this is not super easy, but if I could have some tips from some experienced creators that could help kindle my aspirations in this that would be cool. I already have fighter factory, but I'm kinda confused on how it works. Maybe someone could help me figure out the basics of where to start and help me break it down. Thanks guys
crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: Mugen community dying and what we can do to change that January 8th 2018, 12:32 am
Get a photo editing software I use gimp
Nightadder1
Posts : 4 Join date : 2013-10-30 Age : 30 Location : Washington
Subject: Re: Mugen community dying and what we can do to change that January 8th 2018, 12:35 am
I downloaded a sprite separator, but I couldn't figure out how it worked.
dev
Posts : 593 Join date : 2012-05-18
Subject: Re: Mugen community dying and what we can do to change that January 8th 2018, 1:22 am
What you can actually do is, learn to sprite and stop taking other peoples stuff and bastardize it. Simple as that.
shags2dope
Posts : 450 Join date : 2013-07-11
Subject: Re: Mugen community dying and what we can do to change that January 8th 2018, 2:39 am
Although he could have said it without attacking YOU, Dev is right. A big reason the COMIC mugen community is dying is because most ppl are taking the easy way out and just doing sprite swaps. We all can agree taking elements is one thing but these guys are just repainting characters and calling them new. Which is forcing REAL creators out.
There are plenty of tutorials on frankenspriting or doing it from scratch, but that is really how the comic mugen will stay afloat. So i suggest going to youtube and doing a search they have visuals that can help if just text tutorials dont do the trick.
Nightadder1
Posts : 4 Join date : 2013-10-30 Age : 30 Location : Washington
Subject: Re: Mugen community dying and what we can do to change that January 8th 2018, 3:55 am
Well I would only start with sprite swaps until I learn how to do it myself. Like one or two sprite swaps. You think I can just create my own thing right off the bat when I don't even know how to edit them? Especially when I was only asking advice from people I respect as artists. You think I'd even have fun doing sprite swaps? Nah man only for learning. There are lots of characters I have ideas for. and I tried youtube, but everyone just rambles. I wanted to find some cut and dry quick text tutorials. This is why the community is dying, because no one is helpful to noobs.
Nightadder1
Posts : 4 Join date : 2013-10-30 Age : 30 Location : Washington
Subject: Re: Mugen community dying and what we can do to change that January 8th 2018, 3:58 am
Also I'm not into comic book characters so I wouldn't be doing much of those
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: Mugen community dying and what we can do to change that January 8th 2018, 8:08 am
There are some neat sprites-related tools here : http://spritedatabase.net/download
And here is a nice "How To Rip Sprites (from sprite sheets) with GIMP." YouTube video by Alexei Roschak :
Here a simple step-by-step pixel arts tutorial : https://www.raywenderlich.com/14865/introduction-to-pixel-art-for-games =>
The good-old classic Frankenspriting information web page here : http://scrollboss.illmosis.net/tutorial_frankenspriting.php =>
Many Japanese creators use GraphicsGale to draw 2D sprites :
here : https://graphicsgale.com/us/
If you have MUGEN coding questions, then please post at the MUGEN Help forum, Mistah Jorge/LESSARD/Werewood is able to help you out in most cases.
>> Also I'm not into comic book characters so I wouldn't be doing much of those I am interested in what kind of non-comic-book MUGEN stuff you want to make...
* if you are going to use other MUGEN creators'/authors' works for your own MUGEN making, then you are highly encouraged to ASK FOR PERMISSION first, when the materials you want to use are not open-sourced.
* if you are not asking for permissions then you must not publish your MUGEN work that makes use of unauthorized materials, to the public sides, be it in a form of images/videos/file downloads.
Once more, here I quote from Angelus_Silverhead's words in the last post of the "A small talk about the big "sprite permissions" issue goes here...." topic (now recycled) :
Angelus_Silverhead wrote:
The topic is locked! All people who have thoughts on this question, are told about their mind. We are all agree that permission is important part. Untill the character is not going public, it have no sense to start a big conflict. MMV team respect all users, including creators. Your rights are protected.
P.S. volzzilla(!) & Angelus_Silverhead & Arkady & chuchoryu & Doom (previously) are bigger & older & longer MMV admins/mods than I am, their decision is my decision.
If you are going to post something then be sure not to use any insulting words : http://mugenmultiverse.fanbb.net/t11026-global-announcement-no-insulting-words-or-the-like-are-allowed-in-mmv
Aℓίcℯ
Posts : 160 Join date : 2016-09-11
Subject: Re: Mugen community dying and what we can do to change that January 8th 2018, 5:33 pm
Nightadder1 wrote:
Well I would only start with sprite swaps until I learn how to do it myself. Like one or two sprite swaps. You think I can just create my own thing right off the bat when I don't even know how to edit them? Especially when I was only asking advice from people I respect as artists. You think I'd even have fun doing sprite swaps? Nah man only for learning. There are lots of characters I have ideas for. and I tried youtube, but everyone just rambles. I wanted to find some cut and dry quick text tutorials. This is why the community is dying, because no one is helpful to noobs.
Well, there aren't many specific advices other people can give you to start making good stuff instantly, some artists I've followed at ART focused communities use different techniques to create, each one develops/modifies the method that works for them, saying this because a method that probably works for them, may not work as good for you, some also involve paid softwares, so go figure.
If you look for a tutorial to make stuff quick and easy, it may not be your thing then, the learning curve isn't usually steep, the more you know the easier becomes to think in different ways to combine your available tools to create new things.....and there aren't many tutorials for that.
Tutorials are only good to learn the basic tools of a program used to make art, but even if you know how to use them, doesn't mean your stuff will automatically be good (if you care about standards), everything else is learned pretty much by observation & random practice.
Usually you use fighter factory to code characters, not to make sprites, for sprites you can use a variety of softwares ranging from photoshop, graphicgale, aseprite to even MS paint, don't belittle paint just because of the bad fame the so called "ms paint sprites" give it, you can start just fine with it to edit and practice the basics like line-art, shading and anatomy.
If there's a general advice to give you regarding full character spriting, would be to learn to animate first. Start animating doodles or even stick figures, try to make smooth animations off the top of your head, so you learn about how motions work, this is a common problem all around, people don't know how to animate and are limited to just the bases or frankensprites they can get, and the result is just a mediocre frankensprite with a bunch of copied animations from other characters, you can easily tell the difference in animation quality when these people try to animate from scratch (stances usually), they're just....terrible, doesn't matter if they're somewhat decent at line-art, shading & anatomy, it's just bad.
This is important, a simple design with good animation can outshine a sprite with more complex details and mediocre animation. A lot of great animations start just as stick figures and blobs, it's a nice way to grow skill, and that way you don't become dependant of bases/frankenspriting.
About coding, a good way to start is to download kung fu man and mess around with him, edit him to see what piece of code does what, doesn't matter if you glitch him, just get him again and continue doing so, he has notes all over his cns files to help novices to understand, read the mugen docs too, it helps to learn about the state controllers (they are inside mugen's folder).
Last edited by Aℓίcℯ on January 9th 2018, 8:47 pm; edited 3 times in total
Mistah Jorge
Posts : 2356 Join date : 2013-07-04 Age : 26 Location : Portugal
Subject: Re: Mugen community dying and what we can do to change that January 9th 2018, 5:37 am
Since Alice nailed the the spriting topic on the back of it's head, i think we should talk about how you get people interested on mugen in general, what i think people should do is to focus creating new characters, but not necessarly new, you can also pick characters that exist but are not in mugen, like let's say Ramlethal from Guilty Gear Series, there isn't currently a Ramlethal made in 2D sprites. Or maybe a Chang and Choi from Cvs2 in what most of you call P.O.T.S style, as far as i know, there isn't one either.
This is something chuchoryu has perfectly nailed, although the creations are rushed and could have a better quality. (sorry dude, if anything, i recongnize that i'm far from perfect)
My point is, while i'm not prohibiting people to create another existing character again in the same style, i encourage people to create something new though, since this is a comic-centered forum, and while i'm not into marvel vs capcom styled characters i still encourge you into making something new, obscure or not, let's say Bane from the Batman series.
Another suggestion is to update current characters (as long as they're open source), like most of Ax characters that are in the download section, improve the quality of the creations, not only in coding but in gameplay too, that will not only give people better impressions of the creators themselves, but it will also give a better impression of the forum in general, quality and clean, you know what i mean?
Even bug fixing character templates would probably sparkle some interest on creators. To me, quality is the most important thing!
Also, if you want to use some certain sprites or sounds or maybe a little bit of coding, don't be a dick and ask people for permission, maybe even go as far as do some research or something on those lines.
LESSARD
Posts : 2221 Join date : 2016-06-19 Age : 45 Location : In your wildest mugen Dreams
Subject: Re: Mugen community dying and what we can do to change that January 9th 2018, 9:45 am
Great opinions of Aℓίcℯ and Mistah Jorge, In my case, my mugen skill have been evolved a lot, you can search in google for my first works (Yaga from saint seiya) so in my comeback to the MUGEN hobby I learn a lot from Ryon´s tutorials, Cybaster´s tutorials, also via PM with real members of the forum like vollzilla, Borewood, Fabry Taz, etc. I learn a little from each one and I can see a lot of "new blood" in the forum.
Im always ready to help or answer questions if i know the answer. Was the spirit of this community what pushed me to make new mugen contents, I start the section "APRENDIENDO CON LESSARD" in spanish and "LEARNING WITH LESSARD" in english to share all i know in semi interactive tutorials for anyone sho wants to learn.
Disgracefully both post not have the answer i hope, only a couple of dear friends of mine go with it. Thats the reason the next tutorials have been delayed.
Anyways I will not let mugen hobby dies, My name is LESSARD and im always ready to bring a helping hand: I will be glad of give you a fish, but im rather to teach you how to fish.
Take care and may god bless to all.
LESSARD
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: Mugen community dying and what we can do to change that January 11th 2018, 2:20 pm
The MUGEN opinions of Aℓίcℯ and Mistah Jorge and LESSARD are so professional!
It shows that MMV is full of passionate helpers who care for the others!
And yes just like what Aℓίcℯ said, please feel free to mess with KFM (Kung Fu Man - by Elecbyte) for your MUGEN car making learning and experiment purpose
And yes just like what Mistah Jorge said, MUGEN car making is not limited to just something totally new -- it can be a revamp, or an expansion, or a re-style of an existing MUGEN car, like, you can even open your own "MUGEN Car Repair Center" -- I remember my first 1st published MUGEN car was a KI2 Fulgore by kofelsalvador10th. kofelsalvador10th's KI2 Fulgore has been open-sourced and I tried to use my little KI:Gold experience to re-style kofelsalvador10th's KI2 Fulgore, here was the old MUGEN readme of my kofelsalvador10th's KI2 Fulgore edit :
as of 2010-08:
KI2 Fulgore by kofelsalvador10th Edited by werewood Boss Version
Edited things: - Combo Breaker (F, D, DF, x/y/z/a/b/c) *New - No Mercy (D, DF, F, B, y) *New - Ultimate Combo (F, B, D, DF, F, b) *New - Ultra Combo (F, D, DF, a) *New - Ultra Slice (D, DB, B, DB, D, DF, F, z) *Tweaked old one - Claw Spinner Super Linker (D, DF, F, B, c) *Tweaked old one - Chest Flame Super Linker (D, DB, B, F, a) *Tweaked old one - Invisible (F, DF, D, DB, B, c) *No tweaking - Air Eye Laser (D, DB, B, z) *Tweaked old one - Lock On (B, DB, D, DF, F, a) *No tweaking - Teleport (B, D, DB, x/y/z/a/b/c) *No tweaking - Cyberdash (D, DF, F, b/c) *Tweaked old one - Eyelaser (D, DB, B, y/z) *Tweaked old one - Plasma Shield (D, DB, B, a) *No tweaking - Plasmaslice (F, D, DF, x/y/z) *Tweaked old one - Triple Laser Storm (B, DB, D, DF, F, x) *Tweaked old one - Laser Storm (D, DF, F, x/y/z) *Tweaked old one - Fake laser storm (D, DB, B, x) *No tweaking - Plasmaslice X/Y/Z Air Double *New - Plasmaslice X Ender (added 4 hits to Ultra Combo) *New - Cyberdash C Ender (added 4 hits to Ultra Combo) *New - Plasmaslice Z Ender (added 4 hits to Ultra Combo) *New - Eyelaser Z Ender (added 4 hits to Ultra Combo) *New - Laser Storm Y Ender (added 4 hits to Ultra Combo) *New - Auto Double Linker X/Z/A/C *New - Auto Double Linker Y/B *Tweaked old one - Single Strike Z/C, Y/B (added up to 2 hits to Ultra Combo) *New - Rushing Attack *New - Ultra Slice Super Ender (after Ultra Combo, wait till Fulgore lands, then D, DB, B, DB, D, DF, F, z added up to 4-5 hits to Ultra Combo) *New - Stun Block (Fold Back + x) *New - Stun Reversal 3-hitter (F, D, DF, x/y/z - P2 not dizzy) *New - Stun Dizzy #1 3-hitter (D, DF, F, x/y/z - P2 dizzy) *New - Stun Dizzy #2 3-hitter (D, DB, B, y/z - P2 dizzy) *New - Stun Dizzy #3 3-hitter (D, DF, F, b/c - P2 dizzy) *New - Changed Fulgore xscale and yscale from 0.9,0.9 to 1,1 *Tweaked old one - Extended some Clsn1 boxes to be able to hit small/short characters *New - Removed Start button move list menu *Tweaked old one - Enabled the second win pose *Tweaked old one - Fixed the Select Screen small portrait *New - A.I. (CPU Advantages: 1. Invisible - fully invisible, 2. Stun Block - detect all kinds of attacks, 3. Ultra Combo/Ultimate Combo/No Mercy regardless of round numbers)
* My combo link timing is a bit stricter, so you better have fast fingers :p
Big Thanks To: - kofelsalvador10th, for making and releasing his KI 2 Fulgore in the first place - Orbinaut/Shift b is B, for open sourcing his KI Jago - Elecbyte, for making a dream fighting game engine MUGEN
***************************************************************** My edit is by NO mean in NO way accurate to the source game! I tried to follow the source game, but my PJ64 KI:Gold has many glitches and crashes and my MAME KI2 runs so slow that I couldn't pull out any moves and combos!
For Stun Block and its corresponding specials moves, the SFF doesn't have the right sprites, so I borrowed a few ones from one win pose...............................O_o!!!!
My main aim is to try to edit kofelsalvador10th's KI 2 Fulgore to merely make it a little bit closer to the source game game play.
I don't have any KI2 sprites and sounds so I couldn't add the missing stuff and I just untouched both the SFF and SND. ******************************************************************
And yes LESSARD's MUGEN stuff is very worthy for you to check about! I am sure you can benefit very much by studying LESSARD's MUGEN stuff! Also LESSARD is willing to provide very detailed instructions of anything about MUGEN -- look at his wonderful MUGEN tutorials here : http://mugenmultiverse.fanbb.net/t10371-learning-with-lessard * @LESSARD: before I didn't know how to make a topic sticky, nowadays I figured that out, and I just made both of your "LEARNING WITH LESSARD" and "APRENDIENDO CON LESSARD" topics sticky!
Last but not least, which is that, don't take MUGEN things too seriously, it is meant for your own fun first, it can usually happen when you decide to make your MUGEN works public. I say this because in the past I took MUGEN things too seriously and it had caused me and some others a lot of e-troubles. Do your best and listen to all MUGEN feedback and very importantly learn how to get the useful parts while filtering out the useless parts (now I am still trying to improve this MUGEN feedback taking lesson learning).
Aℓίcℯ
Posts : 160 Join date : 2016-09-11
Subject: Re: Mugen community dying and what we can do to change that January 15th 2018, 1:22 pm
Mistah Jorge wrote:
give a better impression of the forum in general, quality and clean, you know what i mean?
Even bug fixing character templates would probably sparkle some interest on creators. To me, quality is the most important thing!
^ This.
Another thing I almost forget, visiting other communities helps too, gather feedback/opinions, doesn't matter what perception people have about their skills, they are probably lower than they think.
So it's fine to have people that is not acquiescent towards you because they tell you things like they are, that's one reason I post my stuff nearly everywhere Mugen Guild, IMT, MFFA, MMV, MTM, MIL, etc.. (the other being potential commission work, but I digress). I don't mind my stuff being called garbage, if it's garbage then it's garbage as long as someone else is able to pin-point mistakes I missed.
I'm taking the freedom to read through several topics here just now, I'm aware of the bad fame this place has, and from what I've read in all my time, it's not only IMT really, most mugen sites see it like a place nothing good can ever come out from.
Reading Ilusionista's topic & a few other, if people really want to improve the overall perception, all I can say is that driving away novices & the safe place mentality doesn't help (if this place is really driving away other creators because it favourites newcomers, I don't know how much of it is true, I don't really pay attention to that)
If you drive away novices with elitism the community may not grow, but if you drive away senior creators the place can get stuck with low bar creations for the most part.
If anything, a community can keep stable by being welcoming to potential new creators not being elitist but at the same time having enough amounts of members with decent quality standards, I don't think any creator would mind if someone else take their creation and TRULY improves it after all, and not the opposite.
yolomate
Posts : 7507 Join date : 2013-06-17 Age : 47
Subject: Re: Mugen community dying and what we can do to change that January 15th 2018, 1:31 pm
Aℓίcℯ wrote:
Mistah Jorge wrote:
give a better impression of the forum in general, quality and clean, you know what i mean?
Even bug fixing character templates would probably sparkle some interest on creators. To me, quality is the most important thing!
^ This.
Another thing I almost forget, visiting other communities helps too, gather feedback/opinions, doesn't matter what perception people have about their skills, they are probably lower than they think.
So it's fine to have people that is not acquiescent towards you because they tell you things like they are, that's one reason I post my stuff nearly everywhere Mugen Guild, IMT, MFFA, MMV, MTM, MIL, etc.. (the other being potential commission work, but I digress). I don't mind my stuff being called garbage, if it's garbage then it's garbage as long as someone else is able to pin-point mistakes I missed.
I'm taking the freedom to read through several topics here just now, I'm aware of the bad fame this place has, and from what I've read in all my time, it's not only IMT really, most mugen sites see it like a place nothing good can ever come out from.
Reading Ilusionista's topic & a few other, if people really want to improve the overall perception, all I can say is that driving away novices & the safe place mentality doesn't help (if this place is really driving away other creators because it favourites newcomers, I don't know how much of it is true, I don't really pay attention to that)
If you drive away novices with elitism the community may not grow, but if you drive away senior creators the place can get stuck with low bar creations for the most part.
If anything, a community can keep stable by being welcoming to potential new creators not being elitist but at the same time having enough amounts of members with decent quality standards, I don't think any creator would mind if someone else take their creation and TRULY improves it after all, and not the opposite.
yep but some guys so close of mind, I work for all( you need palettes tell me, you need a idea for chat talk to me etc) some creators no put chars and only use "private" but before you see that char in a youtube video...WTF??? anyway you need palettes no problem write me ok? help you!
yolomate
Posts : 7507 Join date : 2013-06-17 Age : 47
Subject: Re: Mugen community dying and what we can do to change that January 15th 2018, 1:41 pm
Mistah Jorge wrote:
Since Alice nailed the the spriting topic on the back of it's head, i think we should talk about how you get people interested on mugen in general, what i think people should do is to focus creating new characters, but not necessarly new, you can also pick characters that exist but are not in mugen, like let's say Ramlethal from Guilty Gear Series, there isn't currently a Ramlethal made in 2D sprites. Or maybe a Chang and Choi from Cvs2 in what most of you call P.O.T.S style, as far as i know, there isn't one either.
This is something chuchoryu has perfectly nailed, although the creations are rushed and could have a better quality. (sorry dude, if anything, i recongnize that i'm far from perfect)
My point is, while i'm not prohibiting people to create another existing character again in the same style, i encourage people to create something new though, since this is a comic-centered forum, and while i'm not into marvel vs capcom styled characters i still encourge you into making something new, obscure or not, let's say Bane from the Batman series.
Another suggestion is to update current characters (as long as they're open source), like most of Ax characters that are in the download section, improve the quality of the creations, not only in coding but in gameplay too, that will not only give people better impressions of the creators themselves, but it will also give a better impression of the forum in general, quality and clean, you know what i mean?
Even bug fixing character templates would probably sparkle some interest on creators. To me, quality is the most important thing!
Also, if you want to use some certain sprites or sounds or maybe a little bit of coding, don't be a dick and ask people for permission, maybe even go as far as do some research or something on those lines.
this all true Mistah Jorge but tell me you position: Loganir write me: Wonder Woman is (c) Loganir.
me: Wonder Woman no is a creation by William Moulton Marston or (c) Dc Comics, no no and no is (c) Loganir
this weird world...Mugen.
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Subject: Re: Mugen community dying and what we can do to change that
Mugen community dying and what we can do to change that