| 1.1 SCREENPACK PROJECT - tank402/Ax | |
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+4mugenaddict34 tank402 Angelus_Silverhead Ax 8 posters |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: 1.1 SCREENPACK PROJECT - tank402/Ax May 8th 2013, 5:01 am | |
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Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: 1.1 SCREENPACK PROJECT - tank402/Ax May 8th 2013, 5:15 am | |
| Hmm... and don't forget about Spider-Carnage, please! | |
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tank402
Posts : 704 Join date : 2013-01-09 Age : 108 Location : leftside ofyourmomsbed,your house
| Subject: Re: 1.1 SCREENPACK PROJECT - tank402/Ax May 8th 2013, 5:17 am | |
| [You must be registered and logged in to see this image.]marvel small ports vor selct screen done so far ax | |
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tank402
Posts : 704 Join date : 2013-01-09 Age : 108 Location : leftside ofyourmomsbed,your house
| Subject: Re: 1.1 SCREENPACK PROJECT - tank402/Ax May 8th 2013, 5:40 am | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: 1.1 SCREENPACK PROJECT - tank402/Ax May 8th 2013, 6:15 am | |
| Do you wanna keep the same set up? I was thinking of doing something a little more uniform? [You must be registered and logged in to see this image.] | |
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tank402
Posts : 704 Join date : 2013-01-09 Age : 108 Location : leftside ofyourmomsbed,your house
| Subject: Re: 1.1 SCREENPACK PROJECT - tank402/Ax May 8th 2013, 6:59 am | |
| i definately wanna keep the setup for battle,the circular health and hyper bars,its unique compared to all the other screenpacks out there. dunno about the character select,thats alot of portraits to make unless we make a template and leave it upto the characters creator to make the small port with there char.those minilogos that dont exhist yet are a pain in the ass to make. pm me some mock ups of what you wanna change. i just wanna make this screenpack different from all the others out there,set the new standard since its a new engine. | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: 1.1 SCREENPACK PROJECT - tank402/Ax May 8th 2013, 7:59 am | |
| Oh there is a problem, fighter factory ultimate can't open the system.sff file? Is anyone else having this problem? Maybe we have to wait for it to be updated?
data/mugen1/system.sff
I have no idea how to use mugen's default tools either. | |
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tank402
Posts : 704 Join date : 2013-01-09 Age : 108 Location : leftside ofyourmomsbed,your house
| Subject: Re: 1.1 SCREENPACK PROJECT - tank402/Ax May 8th 2013, 8:19 am | |
| Lol, i got no clue how to use the engines defaults either,so until a betas out or a new vers of ff,i waite and sprite mannnny mannnny small ports.lol well back to mojo,hhave to make a dreaded quarter turn sprite for him today from scratch,this should be interesting.if yall dont hear from me within 24 hours,i hve putten my mouse through my monitor and killed mojo.lol ttyl | |
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mugenaddict34
Posts : 127 Join date : 2013-03-24
| Subject: Re: 1.1 SCREENPACK PROJECT - tank402/Ax May 8th 2013, 12:05 pm | |
| I like the chaotic select screen, more than the "squared" one. Love the mini portraits with their logos. Great idea I'm definitely downloading it when it will be ready, of course | |
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wingnut
Posts : 811 Join date : 2012-11-10
| Subject: Re: 1.1 SCREENPACK PROJECT - tank402/Ax May 8th 2013, 12:30 pm | |
| The circular lifebar and portrait thing on the fight screen is great!! | |
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Pazitivvv
Posts : 109 Join date : 2012-05-02 Age : 28 Location : Russia, Novosibirsk
| Subject: Re: 1.1 SCREENPACK PROJECT - tank402/Ax May 9th 2013, 3:38 am | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: 1.1 SCREENPACK PROJECT - tank402/Ax May 9th 2013, 5:33 am | |
| I figured out the problem, my fighter factory is out of date. If anyone wants to edit Mugen 1.1, get this, FFU beta 3 http://www.sendspace.com/file/8bcqu4 I tried doing the update feature on fighter factory ultimate but it doesn't work to update it to the latest version :S So yeah download beta 3 for ffu, probably everyone knew that but me LOL | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: 1.1 SCREENPACK PROJECT - tank402/Ax May 9th 2013, 7:32 am | |
| [You must be registered and logged in to see this image.]https://i.imgur.com/L7Jpq7P.png Ok just did a test bg sprite. Send me the BG image whenever it's ready. I set up the parameters to match yours, including portrait, though I tried for a break in the middle to just see. If it's not good then it can be easily changed back. BTW I am not sure how to shrink the selections down? KFM dominates the bg sprite. Also I am not sure how to give spaces in between cells. Maybe I'm not the right editor for this job? There's a lot I don't understand here :S | |
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tank402
Posts : 704 Join date : 2013-01-09 Age : 108 Location : leftside ofyourmomsbed,your house
| Subject: Re: 1.1 SCREENPACK PROJECT - tank402/Ax May 9th 2013, 11:23 pm | |
| WE CAN HOLD OFF OF THIS FOR NOW AX, I CAN JUST SPRITE STUFF FOR THE 1.1 SP AND HOLD IT TILL YOUR READY AND YOU CAN FOOL AROUND WITH TESTING ON IT UNTILL YOUR COMFORTABLE.PLUS I KNOW YOU HAVE WIPS GOING AS DO I AND THATLL GIVE US MORE TIME FOR THAT AND MORE TIME FOR ME TO SPRITE THE MINI LOGOS AND MAKE PORTS. LET ME KNOW | |
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tank402
Posts : 704 Join date : 2013-01-09 Age : 108 Location : leftside ofyourmomsbed,your house
| Subject: Re: 1.1 SCREENPACK PROJECT - tank402/Ax May 10th 2013, 2:39 am | |
| ax is there a way we can do a sp that can hold 500+ chars if we dont use small ports? | |
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| Subject: Re: 1.1 SCREENPACK PROJECT - tank402/Ax | |
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| 1.1 SCREENPACK PROJECT - tank402/Ax | |
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