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Hitosyura "big MUGEN update" to ver2.30 2017-07-18 & "small MUGEN update" to ver2.31 2017-07-29 by YUUKI_in_SLASH
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Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Hitosyura "big MUGEN update" to ver2.30 2017-07-18 & "small MUGEN update" to ver2.31 2017-07-29 by YUUKI_in_SLASH July 23rd 2017, 11:26 am
Hitosyura "big MUGEN update" to ver2.30 2017-07-18 & "small MUGEN update" to ver2.31 2017-07-29 by YUUKI_in_SLASH :
in case imgur not working for you...:
YUUKI_in_SLASH's MUGEN small-update log of Hitosyura ver2.31:
as of 2017-07-29:
◇2017/07/29(ver2.31) If you accept it, the opponent's attack in situations where clenching triggers Fixed a bug that clenching triggered even if it was protected by the mind. · Standing position adjustment of Mahamudon. - Delete damage which was set as a ball of clown is deleted. · Disaster's lightning light As soon as the helper disappears. - Fixed a bug in the command description of the technique whose position changes depending on the button. · Destruction of the underworld Changed how the enemies attack when chasing down. · Kara (Karpa) Changed how enemies hit when hit. · Floating bound and changing floating in the down state changed. · Fixed so that the enemies will not take guards by ReversalDef judgment such as won. · Fine number of frames of bad strokes. Judgment and the total number of frames did not change. · Karpa · Shorten the guard stiffness of the king's enemies inside the king. · Re-change penal attack range.
YUUKI_in_SLASH's MUGEN big-update log of Hitosyura ver2.30:
as of 2017-07-18:
◆ update history
◇ 2017/07/18 (ver 2.30) * We will change the notation from "official version" to "ver". ◯ New additions / new changes · Equipped with "△ AUTO system". · "The Netherworld" changed to a new gauge technique. · "Debounce" changed to a new gauge technique. - New addition of "Shootout". · "Overall Attack" changed to a new special move. · "New floating ball" newly added. - New addition of "minded eye". · "Death trunk" added aerial activation. - "Airborne throw" newly added. - Added "Hellstrike". · Added aerial dash. · Add motion before and after jumping, vertical fine correction.
◯ Graphics · Directions · "KSP" Change motion and production. Sky rigid short. Hit processing change. · "Hachi Phase Blast" changed from the old deathbound. Production change. · "Devil's Thunderlight" changed from the old nether world break. Slight increase of enemy rigidity when hit. · "Health pin" change motion. · Change "motion of hell" motion. · Motion correction of the "meditation" part of the game. · "Sinai no Kami" change landing effect. · "Zeroes · Beat" motion and effect slight change. · "Removing demonicization" motion correction. - "Precious without stain" Motion correction, effect improvement, revival in the aerial version. - "Benon zapper" starts to appear Style Motion change. · "Tentara Fu" Motion fine modification. · "Judgment's Lightning Fire" Motion fine modification. · "Fierce wind break" Motion fine modification. · "Normal throwing" motion correction, stiff rigidity after throwing short. · "Standing kick" motion correction. · "Standing Sword" motion fine correction, attack judgment slightly expanded. · "Hell Penetration" → Pick up the name of S to hell. Motion correction. Attack judgment small. · "Squatting Attack" motion change. · "Jump punch" motion change. · "Jump Sword" Motion fine modification. · "Seoul Balance" effect change. · "Shockwave" effect change, hit stop short. · "Bad shine" changed cut-in. · "Supreme Devil Bomb" Maximum Timer Hit Penetration Indication. Taste production change. · "Darkness in the beginning" possible to activate in the air. Change cut-in. · "Spiral snake" Change how enemies are attacked. · "Charge" Changed how enemies attack in case of ground hit. · "Enemy rampage" The enemy of the final stage was changed to directing effect. · "Butoh of the primary color (in the air)" Following camera movement and effect slight change. · "Magma · Axis" Added enemies and added effects. · Changed demonicization gauge design. Individual display of gauge when same character tag. · Nail effect of normal technique fine modification. · Normal attack hit effect change of nail system. · Blown away · Dropped and changed down motion. - Fixed guard motion. · Run motion fine correction, footstep addition. · Backstep motion change. · Front and back walking motion fine modification.
◯ Performance / description surface · "Anxiety Immediate Bodhi" Attack judgment change. · "Death game" attack range widely. · "Fight" Stiffness a little longer. · "Ranbu sword · blood Andalusia" Short rigidity. · "Light bullet of collision" attack range is small. · "Ice brace" occurs quickly. · "Makajamaon" attack range is wide. Cancellation delay long. · "Hell's fire" Removal of jumping tool unnecessary. · Change display processing of "Magma · Axis" effect. · Change display processing of "Megidoraon" effect. · "Evil eye · trumpet of demonic edge" change landing process. - Fixed that 'Mahamudon' jump tool attribute was becoming a supernecessary technique. · "Benon zapper · Pesto crop" change enemy way. · "Tornado" Changing the way the enemies float when hit in the air. · "Normal Throw" Fixed processing for enemy back. · "Squatting punching" repeated hit performance change. · Adjustment of how to float when hit in enemy air in normal attack. · Change display processing of BLOCK icon of 9P 10P color. · Change display processing of reflection effect of 12P color. · Tentara Fu, primary dancing (& & in the air), change of cmd description of red capote. · Passive behavior changed. · Change processing at death.
◯ Adjustment · Other · Add "Gauge always MAX & devilish state from the beginning" to demonicization gauge setting. Added 16: 9 screen correspondence to cnfg. · Changed M button name from "Evil" to "Mind". · Renamed from back dash to back step. · Add 1 hidden technique not in the command table. · Hidden tricks that had already been relaxed. The command also changed. · If you cancel absolute zero with a super move, it will slip on ice. (With exceptions) · Gage rise amount Overall review and correction. · Set the skill level of some skills. · Revised the behavior process of the effect when stopped. - Removal of the range expansion of the long distance A at the time of demonicization accompanied with the installation of the whole attack. · Change the rate of change of the standing punch to 50:50. · Fixed the cancellation acceptance process as a whole. - Fixed the phenomenon that some effect display positions are shifted. · Adjustment, correction and organization of other descriptions etc.
* Hitosyura is the main character in a Japanese popular RPG, Shin Megami Tensei III: Nocturne :
* I am a Shin Megami Tensei small fan (small because I like the 16-bit Super Famicom Shin Megami Tensei series more.....I also tried out this part III but didn't finish it though.... )
Download Hitosyura ver2.31 by YUUKI_in_SLASH 2017-07-29 here : https://onedrive.live.com/?authkey=!AGbuEKGf3JWUkjw&id=488885C10AB3FB5E!103&cid=488885C10AB3FB5E
-------------------------------- Post Script ---------------------------------- => Still waiting for YUUKI_in_SLASH's Black Frost MUGEN release :
in case imgur not working for you...:
Last edited by borewood2013 on August 1st 2017, 6:48 am; edited 3 times in total
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Hitosyura "big MUGEN update" to ver2.30 2017-07-18 & "small MUGEN update" to ver2.31 2017-07-29 by YUUKI_in_SLASH July 23rd 2017, 2:43 pm
I did not know the character ... Thanks for sharing ...
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: Hitosyura "big MUGEN update" to ver2.30 2017-07-18 & "small MUGEN update" to ver2.31 2017-07-29 by YUUKI_in_SLASH July 23rd 2017, 4:57 pm
Shin Megami Tensei series RPG main selling points are : 1) you can define your status as either Neutral or Law or Chaos and it can affect the ending 2) you can actually bargain/bribe/threaten your enemies to become your allies 3) you can actually fuse your enemy allies to create stronger versions
I like the 16-bit Super Famicom Shin Megami Tensei series more than this PS2 part III........oh perhaps I also like the NDS Shin Megami Tensei: Strange Journey. The music of the NDS Shin Megami Tensei: Strange Journey is my favorite!
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: Hitosyura "big MUGEN update" to ver2.30 2017-07-18 & "small MUGEN update" to ver2.31 2017-07-29 by YUUKI_in_SLASH August 1st 2017, 6:47 am
A recent "small MUGEN update" to ver2.31 2017-07-29 by YUUKI_in_SLASH, please see the topic top post for MUGEN details.
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Hitosyura "big MUGEN update" to ver2.30 2017-07-18 & "small MUGEN update" to ver2.31 2017-07-29 by YUUKI_in_SLASH August 1st 2017, 7:50 am
borewood2013 wrote:
Shin Megami Tensei series RPG main selling points are : 1) you can define your status as either Neutral or Law or Chaos and it can affect the ending 2) you can actually bargain/bribe/threaten your enemies to become your allies 3) you can actually fuse your enemy allies to create stronger versions
I like the 16-bit Super Famicom Shin Megami Tensei series more than this PS2 part III........oh perhaps I also like the NDS Shin Megami Tensei: Strange Journey. The music of the NDS Shin Megami Tensei: Strange Journey is my favorite!
Thanks for the info ...
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Subject: Re: Hitosyura "big MUGEN update" to ver2.30 2017-07-18 & "small MUGEN update" to ver2.31 2017-07-29 by YUUKI_in_SLASH
Hitosyura "big MUGEN update" to ver2.30 2017-07-18 & "small MUGEN update" to ver2.31 2017-07-29 by YUUKI_in_SLASH