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flammableking

flammableking


Posts : 2487
Join date : 2012-12-02
Age : 30

8-to-16-Bit Characters Empty
PostSubject: 8-to-16-Bit Characters   8-to-16-Bit Characters EmptyApril 27th 2013, 10:06 am

I'm looking for 8-to-16-bit characters that can jump, shoot, or attack, similar to Megaman. Best examples would be Modokman, Novaman, and the April Fool's joke of Scarlet Spider Kaine. My biggest frustration is trying to find a basic NES Mario. You'd think it'd be the easiest task, but it's far from it. I just want an NES Mario that is small and can shoot basic fireballs and jump as his only means of defense. I'm trying to make a Mugen with the top row of characters being 8-bit, while the bottom row is bosses for them to fight. I would like some help. ovo;;


Last edited by flammableking on April 30th 2013, 8:43 am; edited 1 time in total
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flammableking

flammableking


Posts : 2487
Join date : 2012-12-02
Age : 30

8-to-16-Bit Characters Empty
PostSubject: Re: 8-to-16-Bit Characters   8-to-16-Bit Characters EmptyApril 27th 2013, 10:58 am

Oh, and I would like some bosses, too. ^^ That come with their own music and/or stage. OvO
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volzzilla

volzzilla


Posts : 10259
Join date : 2012-05-02

8-to-16-Bit Characters Empty
PostSubject: Re: 8-to-16-Bit Characters   8-to-16-Bit Characters EmptyApril 29th 2013, 7:23 pm

those were the only ones released, none others. mainly due to most work other than those few chars originally for a full game project project by O Ilu
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https://mugenmultiverse.forumotion.com/
tank402

tank402


Posts : 704
Join date : 2013-01-09
Age : 108
Location : leftside ofyourmomsbed,your house

8-to-16-Bit Characters Empty
PostSubject: Re: 8-to-16-Bit Characters   8-to-16-Bit Characters EmptyApril 29th 2013, 7:51 pm

Just use modokman as a template,go get sprite sheets from spriters resource also they have sounds aswell,and make your own versions.that way they all play the same and your games evenly rounded.ask bdc if you can use modokmans coding as a template first. Ohhh and i have some nes style 8bit shit i can email you if you want aswell.
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http://www.youropiniononlymatterstoyou.biteme
flammableking

flammableking


Posts : 2487
Join date : 2012-12-02
Age : 30

8-to-16-Bit Characters Empty
PostSubject: Re: 8-to-16-Bit Characters   8-to-16-Bit Characters EmptyApril 30th 2013, 8:37 am

tank402 wrote:
Just use modokman as a template,go get sprite sheets from spriters resource also they have sounds aswell,and make your own versions.that way they all play the same and your games evenly rounded.ask bdc if you can use modokmans coding as a template first. Ohhh and i have some nes style 8bit shit i can email you if you want aswell.

I just realized how I worded my request, and I gave out the wrong idea. O.o I meant 8-to-16-bit in general. ^^;;

Here's a list of some of the ones I'm questing for:

Samus
Blaster Master
Link from Zelda: 2
Rick from Splatterhouse: 3
Normy from Normy's Beach Babe o' Rama
The Kid from I Wanna Be The Guy (The only one I saw available has the ability to summon spikes and the moon. I just want him to shoot and double jump)
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flammableking

flammableking


Posts : 2487
Join date : 2012-12-02
Age : 30

8-to-16-Bit Characters Empty
PostSubject: Re: 8-to-16-Bit Characters   8-to-16-Bit Characters EmptyApril 30th 2013, 8:45 am

Here's my roster so far. ^^
8-to-16-Bit Characters Mugen000_zps84425bd7
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ROLEINMUGEN




Posts : 103
Join date : 2012-06-05

8-to-16-Bit Characters Empty
PostSubject: Re: 8-to-16-Bit Characters   8-to-16-Bit Characters EmptyMay 1st 2013, 6:45 am

All the 8-bit chars you can eat:

http://web.archive.org/web/20050920081946/http://sugio.hp.infoseek.co.jp
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flammableking

flammableking


Posts : 2487
Join date : 2012-12-02
Age : 30

8-to-16-Bit Characters Empty
PostSubject: Re: 8-to-16-Bit Characters   8-to-16-Bit Characters EmptyMay 1st 2013, 10:24 am

ROLEINMUGEN wrote:
All the 8-bit chars you can eat:

http://web.archive.org/web/20050920081946/http://sugio.hp.infoseek.co.jp

I really appreciate this, but after a while of navigating through it, I found a row of characters with Japanese writing below their portraits. I assumed they were download links, but they take me to the same page, saying stuff like: "Free Credit Report; Airline Tickets" stuff like that. O.o
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ROLEINMUGEN




Posts : 103
Join date : 2012-06-05

8-to-16-Bit Characters Empty
PostSubject: Re: 8-to-16-Bit Characters   8-to-16-Bit Characters EmptyMay 1st 2013, 10:25 pm

You didn't search well.

You have to download from this page:
http://web.archive.org/web/20040727193406/http://sugio.hp.infoseek.co.jp/mugfami.htm

Here you have TONS of quality 8-bit chars.

Something like 40 chars and stages from old diferent gamess
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flammableking

flammableking


Posts : 2487
Join date : 2012-12-02
Age : 30

8-to-16-Bit Characters Empty
PostSubject: Re: 8-to-16-Bit Characters   8-to-16-Bit Characters EmptyMay 2nd 2013, 10:50 am

ROLEINMUGEN wrote:
You didn't search well.

You have to download from this page:
http://web.archive.org/web/20040727193406/http://sugio.hp.infoseek.co.jp/mugfami.htm

Here you have TONS of quality 8-bit chars.

Something like 40 chars and stages from old diferent gamess

... Correct me if I'm wrong... But... Is the guy in blue who is getting stabbed... Ebisumaru from Mystical Ninja? O.O
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Predator

Predator


Posts : 1407
Join date : 2012-05-19
Age : 27
Location : Russian Federation

8-to-16-Bit Characters Empty
PostSubject: Re: 8-to-16-Bit Characters   8-to-16-Bit Characters EmptyMay 6th 2013, 6:20 am

I draw sprites Marvel 8-bit characters at the moment I have drawn Spiderman and Venom
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Predator

Predator


Posts : 1407
Join date : 2012-05-19
Age : 27
Location : Russian Federation

8-to-16-Bit Characters Empty
PostSubject: Re: 8-to-16-Bit Characters   8-to-16-Bit Characters EmptyMay 7th 2013, 6:13 am

8-to-16-Bit Characters Spider_man_8_bit
8-to-16-Bit Characters Venom_8_bit

Very Happy
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8-to-16-Bit Characters Empty
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