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MUGEN1.0 stage - "2DFM2K2 REQUIEM FINAL RAILROAD CROSSING" by borewood2013 2017-05-04
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Werewood
Posts : 5691 Join date : 2014-08-11
Subject: MUGEN1.0 stage - "2DFM2K2 REQUIEM FINAL RAILROAD CROSSING" by borewood2013 2017-05-04 May 3rd 2017, 3:01 pm
MUGEN1.0 stage - "2DFM2K2 REQUIEM FINAL RAILROAD CROSSING" by borewood2013 2017-05-04 :
in case giphy not working for you...:
This is the RAILROAD CROSSING stage mugenized from a 2DFM2K2 doujin fighting game, REQUIEM FINAL.
Please download this "2DFM2K2_REQUIEM_FINAL_RAILROAD_CROSSING_MUGEN1.0_STAGE.zip" (38.2MB) from my OneDrive here : https://onedrive.live.com/?id=7DB65F02B0BBD12E!662&cid=7DB65F02B0BBD12E
The visual parts of this MUGEN1.0 stage are easy ; but the audio parts of this MUGEN1.0 stage are NOT easy!
In the 2DFM2K2 source game, this stage has 3 separate audio files: the BGM, the gate crossing alarm sound effect, and the train crossing sound effect. 2DFM2K2 allows a stage to have different number of audio files, used at different time intervals.
But in MUGEN stages, there is only one (1) audio file to be allowed....... .......and there are no stage MUGEN code that can support multiple audio.....
I had to use Audacity to manually make the gate_crossing_alarm_sound_effect.mp3 and the train_crossing_sound_effect.mp3 to sync and match with the railroad_crossing_bgm_without_sound_effects.mp3, and then to merge all 3 audio files together, please see the included "2DFM2K2_REQUIEM_FINAL_RAILROAD_CROSSING_MUGEN1.0_STAGE_3_audio.png" for details:
in case servimg not working for you...:
I also needed to code the MUGEN stage crossing gates and lights and the train to sync and match with the merged 2DFM2K2_REQUIEM_FINAL_RAILROAD_CROSSING_MUGEN1.0_STAGE.mp3.......
Now...I wish there exists a PlaySnd BGCtrl that can support multiple audio like this :
Code:
[BGCtrl PlaySnd BGM] type = PlaySnd time = 0 ;START_TIME, END_TIME, LOOPTIME ctrlID = ID_1, ID_2, ... value = railroad_crossing_bgm_without_sound_effects.mp3
[BGCtrl PlaySnd Alarm sound effect] type = PlaySnd time = 1201 ;START_TIME, END_TIME, LOOPTIME ctrlID = ID_1, ID_2, ... value = gate_crossing_alarm_sound_effect.mp3
[BGCtrl PlaySnd Train sound effect] type = PlaySnd time = 1306 ;START_TIME, END_TIME, LOOPTIME ctrlID = ID_1, ID_2, ... value = train_crossing_sound_effect.mp3
Again, where is Elecbyte when there is a need of multiple audio support for MUGEN stages!?
Please download this "2DFM2K2_REQUIEM_FINAL_RAILROAD_CROSSING_MUGEN1.0_STAGE.zip" (38.2MB) from my OneDrive here : https://onedrive.live.com/?id=7DB65F02B0BBD12E!662&cid=7DB65F02B0BBD12E
Staubhold
Posts : 206 Join date : 2014-08-16 Age : 49 Location : Berlin, Germany
Subject: Re: MUGEN1.0 stage - "2DFM2K2 REQUIEM FINAL RAILROAD CROSSING" by borewood2013 2017-05-04 May 4th 2017, 3:18 pm
Nice work borewood. Love the extra effort with the music & sound effects. I sometimes do that too, but just very basic (p.e. adding rain/storm/thunder/wind sounds to the bgm).
It´s a real shame that there is no multiple audio support for stages. You could add things like extra stage sounds in a char and assign that char to one specific stage. Would be one way to get that to work.
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: MUGEN1.0 stage - "2DFM2K2 REQUIEM FINAL RAILROAD CROSSING" by borewood2013 2017-05-04 May 4th 2017, 9:11 pm
that stage is absolutely gorgeous borewood
brucewayne74
Posts : 1065 Join date : 2012-11-29
Subject: Re: MUGEN1.0 stage - "2DFM2K2 REQUIEM FINAL RAILROAD CROSSING" by borewood2013 2017-05-04 May 5th 2017, 5:10 am
A like your chars and other your release, and I m curious how do you rip items from 2DFM2K2 games some times ago you released Anne from another of this game, and you said about another anime char,Cobra are there other anime chars from that games? I can t find anything in the Web
and what happened to Yie ar kung fu main char?
Dj luke
Posts : 378 Join date : 2016-05-11 Age : 33 Location : Poland
Subject: Re: MUGEN1.0 stage - "2DFM2K2 REQUIEM FINAL RAILROAD CROSSING" by borewood2013 2017-05-04 May 5th 2017, 5:12 am
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: MUGEN1.0 stage - "2DFM2K2 REQUIEM FINAL RAILROAD CROSSING" by borewood2013 2017-05-04 May 27th 2017, 2:29 pm
brucewayne74 wrote:
A like your chars and other your release, and I m curious how do you rip items from 2DFM2K2 games some times ago you released Anne from another of this game, and you said about another anime char,Cobra are there other anime chars from that games? I can t find anything in the Web
and what happened to Yie ar kung fu main char?
I like your MUGEN stuff too! Very one-of-a-kind for all classic JAP robots fans!
Ripping 2DFM2K2 stuff is easy as there is a handy software tool already around for some time : "sprite_sound_ripper.exe" You can download it from here :
"Yie ar kung fu main char"? Oh that is just for use in another MUGEN release showcase....
...not a full MUGEN WIP.....I already ripped all stuff from that 2DFM2002 source game, you can go to my MEGA to get the Retoro rips if you want to mugenize him by yourself :
Subject: Re: MUGEN1.0 stage - "2DFM2K2 REQUIEM FINAL RAILROAD CROSSING" by borewood2013 2017-05-04 May 30th 2017, 3:17 am
borewood2013 wrote:
brucewayne74 wrote:
A like your chars and other your release, and I m curious how do you rip items from 2DFM2K2 games some times ago you released Anne from another of this game, and you said about another anime char,Cobra are there other anime chars from that games? I can t find anything in the Web
and what happened to Yie ar kung fu main char?
I like your MUGEN stuff too! Very one-of-a-kind for all classic JAP robots fans!
Ripping 2DFM2K2 stuff is easy as there is a handy software tool already around for some time : "sprite_sound_ripper.exe" You can download it from here :
"Yie ar kung fu main char"? Oh that is just for use in another MUGEN release showcase....
...not a full MUGEN WIP.....I already ripped all stuff from that 2DFM2002 source game, you can go to my MEGA to get the Retoro rips if you want to mugenize him by yourself :
thanks for all at the moment,I haven t enough time for mugen projects (I want to make zorro and conan the barbarian if I will find time),cause of real life,family and job, but I will see the that sprites ,so, maybe in the future, never say never
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Subject: Re: MUGEN1.0 stage - "2DFM2K2 REQUIEM FINAL RAILROAD CROSSING" by borewood2013 2017-05-04
MUGEN1.0 stage - "2DFM2K2 REQUIEM FINAL RAILROAD CROSSING" by borewood2013 2017-05-04