https://2img.net/u/3316/38/42/92/smiles/1340147569.gifAnd plus I replaced spriteno into actionno and I replaced normal into animate on Fighter Factory and/or notepad From that: [BG 0]; Central Park Reservoir (Sky & City) type = normal spriteno = 0, 0 start = 0, 226 mask = 1 tile = 1,1 to this: [Begin Action]; Central Park Reservoir (Sky & City) type = Animated 0,0, 0,0, 60 0,1, 0,0, 60 0,2, 0,0, 60 0,3, 0,0, 60 0,4, 0,0, 60 0,5, 0,0, 60 0,6, 0,0, 60 0,7, 0,0, 60 0,8, 0,0, 60 0,9, 0,0, 60 19,1, 0,0, 60 19,2, 0,0, 60 19,3, 0,0, 60 19,4, 0,0, 60 19,5, 0,0, 60 19,6, 0,0, 60 19,7, 0,0, 60 19,8, 0,0, 60 19,9, 0,0, 60 20,0, 0,0, 60 And then I opened Mugen, and the picture is not showing, and onion skin is on there. Bad Stage Image: Please, Erik, don't be angry and don't be rude, I know you don't understand what I'm saying. And it was hard for me to understand to get the mugen stage darker. Still no use... :-( Hi, man, what's up, Erik? :-) I will show you the statement of Rock Dune. And then Central Park. Rock Dune: ;Rock Dune MVC by Chok ;Web-site: http://mcreations.free.fr;E-mail/MSN: iori371@hotmail.fr (don't host/modify without my permission) ;Thanks: Dark Saviour for his help ;Release date: 12/03/06 ;Last update: 18/05/06 [Info] name = "Rock Dune MVC" author = "Chok" [Camera] startx = 0 starty = 0 boundleft = -224 boundright = 224 boundhigh = -240 boundlow = 0 verticalfollow = .7 tension = 50 ;------------------------------------------ [PlayerInfo] p1startx = -70 p1starty = 0 p1startz = 0 p1facing = 1 p2startx = 70 p2starty = 0 p2startz = 0 p2facing = -1 leftbound = -1000 rightbound = 1000 topbound = 0 botbound = 0 [Scaling] topz = 0 botz = 50 topscale = 1 botscale = 1.2 [Bound] screenleft = 15 screenright = 15 ;------------------------------------------ [StageInfo] zoffset = 216 autoturn = 1 resetBG = 0 [Shadow] color = 38,38,38 yscale = .3 [Music] bgmusic = sound/Hulk Stage Music (Extended).mp3 bgvolume = 0 [BGdef] spr = stages/rockdune.sff debugbg = 0 ;------------------------------------------ ;background definition [BG 0] ;fond level type = anim actionno = 1 start = 0,0 delta = 0.5714,0.466666 mask = 1 ID=2 ;-- Level 2 -- [BG fond Flash] ;level 2 type = anim actionno = 6 start = 0,0 delta = 0.5714,0.466666 mask = 1 ID=3 [BG Flash] type = anim actionno = 7 start = 0,0 delta = 0.5714,0.466666 mask = 1 ID=4 [Bgctrldef flash] ctrlID=4 [Bgctrl flash] type = anim ;time = 1500 value = 7 ;--> Level 3 [BG Flash fond lev3] type = anim actionno = 12 start = 0,0 delta = 0.5714,0.466666 mask = 1 ID = 10 [Bgctrldef flash] ctrlID=10 [Bgctrl flash lev-3] ;Fond type = anim ;time = 3850 value = 12 [begin action 12] 100,0,0,0,3994 38,1,0,0,2 100,0,0,0,2 38,1,0,0,2 100,0,0,0,120 38,0,0,0,2 100,0,0,0,2 38,0,0,0,2 100,0,0,0,150 38,1,0,0,2 100,0,0,0,2 38,1,0,0,2 100,0,0,0,50 38,5,0,0,2 100,0,0,0,2 38,5,0,0,2 100,0,0,0,120 38,4,0,0,2 100,0,0,0,2 38,4,0,0,2 100,0,0,0,120 38,3,0,0,2 100,0,0,0,2 38,3,0,0,2 loopstart ; LOOPSTART 100,0,0,0,160 38,5,0,0,2 100,0,0,0,2 38,5,0,0,2 100,0,0,0,160 38,7,0,0,2 100,0,0,0,2 38,7,0,0,2 100,0,0,0,160 38,9,0,0,2 100,0,0,0,2 38,9,0,0,2 100,0,0,0,154 38,0,0,0,2 100,0,0,0,2 38,0,0,0,2 100,0,0,0,36 38,3,0,0,2 100,0,0,0,2 38,3,0,0,2 ;Flash anim level 2 + 3 [begin action 7] 100,0,0,0,1500 20,0,0,0,2 20,1,0,0,2 20,2,0,0,1 100,0,0,0,195 21,0,0,0,2 21,1,0,0,2 21,2,0,0,1 100,0,0,0,76 22,0,0,0,2 22,1,0,0,2 100,0,0,0,67 23,0,0,0,2 23,1,0,0,2 100,0,0,0,152 24,0,0,0,2 24,1,0,0,2 100,0,0,0,152 23,0,0,0,2 23,1,0,0,2 100,0,0,0,67 22,0,0,0,2 22,1,0,0,2 100,0,0,0,131 21,0,0,0,2 21,1,0,0,2 21,2,0,0,1 100,0,0,0,76 ;- 20,0,0,0,2 20,1,0,0,2 20,2,0,0,1 100,0,0,0,126 21,0,0,0,2 21,1,0,0,2 21,2,0,0,1 100,0,0,0,67 22,0,0,0,2 22,1,0,0,2 100,0,0,0,77 23,0,0,0,2 23,1,0,0,2 100,0,0,0,152 24,0,0,0,2 24,1,0,0,2 ;- 100,0,0,0,137 23,0,0,0,2 23,1,0,0,2 100,0,0,0,67 22,0,0,0,2 22,1,0,0,2 100,0,0,0,76 21,0,0,0,2 21,1,0,0,2 21,2,0,0,1 100,0,0,0,150 20,0,0,0,2 20,1,0,0,2 20,2,0,0,1 100,0,0,0,76 21,0,0,0,2 21,1,0,0,2 21,2,0,0,1 100,0,0,0,66 22,0,0,0,2 22,1,0,0,2 100,0,0,0,110 23,0,0,0,2 23,1,0,0,2 100,0,0,0,105 24,0,0,0,2 24,1,0,0,2 100,0,0,0,-1 ;----------------- [BG Flash lev3] type = anim start = 0,0 actionno = 15 start = 0,0 delta = 0.5714,0.466666 mask = 1 ID = 15 [Bgctrldef Flash lev3] ctrlID=15 [Bgctrldef Flash lev3] type = anim ;time = 3994 value = 15 [begin action 15] ;Flash lel3 100,0,0,0,3994 ;LEVEL 3 20,0,0,0,2 20,1,0,0,2 20,2,0,0,1 100,0,0,0,121 21,0,0,0,2 21,1,0,0,2 21,2,0,0,1 100,0,0,0,151 22,0,0,0,2 22,1,0,0,2 100,0,0,0,52 23,0,0,0,2 23,1,0,0,2 100,0,0,0,122 24,0,0,0,2 24,1,0,0,2 100,0,0,0,124 21,0,0,0,2 21,1,0,0,2 21,2,0,0,1 ;LOOPSTART loopstart 100,0,0,0,159 20,0,0,0,2 20,1,0,0,2 20,2,0,0,1 100,0,0,0,161 22,0,0,0,2 22,1,0,0,2 100,0,0,0,162 23,0,0,0,2 23,1,0,0,2 100,0,0,0,156 24,0,0,0,2 24,1,0,0,2 100,0,0,0,38 21,0,0,0,2 21,1,0,0,2 21,2,0,0,1 ;---------------- [Bgctrldef flash fond] ctrlID=3 [Bgctrl flash fond] type = anim ;time = 1500 value = 6 [begin action 6] 100,0,0,0,1500 ;2400 ticks max 15,3,0,0,2 100,0,0,0,2 15,3,0,0,2 100,0,0,0,194 15,7,0,0,2 100,0,0,0,2 15,7,0,0,2 100,0,0,0,75 15,3,0,0,2 100,0,0,0,2 15,3,0,0,2 100,0,0,0,65 15,8,0,0,2 100,0,0,0,2 15,8,0,0,2 100,0,0,0,150 15,9,0,0,2 100,0,0,0,2 15,9,0,0,2 100,0,0,0,148 15,0,0,0,2 15,100,0,0,2 15,0,0,0,2 100,0,0,0,65 15,5,0,0,2 100,0,0,0,2 15,5,0,0,2 100,0,0,0,130 15,5,0,0,2 100,0,0,0,2 15,5,0,0,2 ;100,0,0,0,-1 ;----------~60 sec 100,0,0,0,75 15,1,0,0,2 100,0,0,0,2 15,1,0,0,2 100,0,0,0,125 15,0,0,0,2 100,0,0,0,2 15,0,0,0,2 100,0,0,0,65 15,5,0,0,2 100,0,0,0,2 15,5,0,0,2 100,0,0,0,75 15,1,0,0,2 15,100,0,0,2 15,1,0,0,2 100,0,0,0,150 15,2,0,0,2 100,0,0,0,2 15,2,0,0,2 100,0,0,0,135 15,2,0,0,2 100,0,0,0,2 15,2,0,0,2 ;----------~50 s 100,0,0,0,65 15,7,0,0,2 100,0,0,0,2 15,7,0,0,2 100,0,0,0,75 15,3,0,0,2 100,0,0,0,2 15,3,0,0,2 100,0,0,0,150 15,4,0,0,2 100,0,0,0,2 15,4,0,0,2 100,0,0,0,75 15,0,0,0,2 100,0,0,0,2 15,0,0,0,2 100,0,0,0,65 15,5,0,0,2 100,0,0,0,2 15,5,0,0,2 100,0,0,0,108 15,3,0,0,2 100,0,0,0,2 15,3,0,0,2 100,0,0,0,103 15,1,0,0,2 100,0,0,0,2 15,1,0,0,2 100,0,0,0,-1 ;----------------------------------------- [BG 1] ;smoke level type = anim actionno = 2 start = 0,0 delta = 0.7142,0.64583 mask = 1 ID=1 [BGctrldef smoke lev1->2] ;SMOKE LEVEL 1->2 ctrlID=1 [Bgctrl smoke lev1] type = anim time = 0 value = 2 [Bgctrl smoke lev2] type = anim time = 1275 value = 3 [Bgctrl smoke lev3] type = anim time = 3850 value = 8 [BGctrldef fond lev1->2] ;FONT LEVEL 1->2 ctrlID=2 [Bgctrl fond lev1] type = anim ;time = 0 value = 1 [Bgctrl fond lev2] type = anim time = 1274 value = 5 [Bgctrl fond lev3] type = anim time = 3843 value = 10 [BG 2] ;SOL level 1 2 3 type = anim actionno = 4 start = 0,0 delta = 1,1 mask = 1 [begin action 4] ;SOL 0,0,0,0,1275 ;lev 2 10,0,0,0,7 10,1,0,0,7 10,2,0,0,7 10,3,0,0,7 10,4,0,0,7 10,5,0,0,7 10,6,0,0,7 10,7,0,0,7 10,8,0,0,7 10,9,0,0,7 10,10,0,0,7 10,11,0,0,7 10,12,0,0,7 10,13,0,0,7 10,14,0,0,2477 ;lev 3 30,0,0,0,7 30,1,0,0,7 30,2,0,0,7 30,3,0,0,7 30,4,0,0,7 30,5,0,0,7 30,6,0,0,7 30,7,0,0,7 30,8,0,0,7 30,9,0,0,7 30,10,0,0,7 30,11,0,0,7 30,12,0,0,7 30,13,0,0,7 30,14,0,0,-1 ; Fond ;-- Level 1->2 animations -- [begin action 1] ;fond lev1 2,4,0,0,14 2,5,0,0,14 2,6,0,0,14 2,7,0,0,14 2,8,0,0,14 2,9,0,0,14 2,0,0,0,14 2,1,0,0,14 2,2,0,0,14 2,3,0,0,14 [begin action 5] ;fond lev2 13,0,0,0,14 13,1,0,0,2 13,2,0,0,5 13,3,0,0,7 13,4,0,0,2 13,5,0,0,5 13,6,0,0,7 13,7,0,0,2 13,8,0,0,5 13,9,0,0,7 13,10,0,0,2 13,11,0,0,5 13,12,0,0,7 13,13,0,0,2 13,14,0,0,5 13,15,0,0,7 13,16,0,0,2 13,17,0,0,5 13,18,0,0,7 13,19,0,0,2 13,20,0,0,5 13,21,0,0,7 13,22,0,0,2 13,23,0,0,5 13,24,0,0,7 13,25,0,0,2 13,26,0,0,5 13,27,0,0,7 loopstart 13,28,0,0,14 13,29,0,0,14 13,30,0,0,14 13,31,0,0,14 13,32,0,0,14 13,33,0,0,14 13,34,0,0,14 13,35,0,0,14 13,36,0,0,14 13,27,0,0,14 [Begin action 10] ;fond lev3 35,0,0,0,3 35,1,0,0,4 35,2,0,0,2 35,3,0,0,5 35,4,0,0,7 35,5,0,0,2 35,6,0,0,5 35,7,0,0,7 35,8,0,0,2 35,9,0,0,5 35,10,0,0,7 35,11,0,0,2 35,12,0,0,5 35,13,0,0,7 35,14,0,0,2 35,15,0,0,5 35,16,0,0,7 35,17,0,0,2 35,18,0,0,5 35,19,0,0,7 35,20,0,0,14 loopstart 36,0,0,0,14 36,1,0,0,14 36,2,0,0,14 36,3,0,0,14 36,4,0,0,14 36,5,0,0,14 36,6,0,0,14 36,7,0,0,14 36,8,0,0,14 36,9,0,0,14 ; Smoke [begin action 2] ;smoke lev1 1,0,0,0,14 1,1,0,0,14 1,2,0,0,14 1,3,0,0,14 1,4,0,0,14 1,5,0,0,14 1,6,0,0,14 1,7,0,0,14 1,8,0,0,14 1,9,0,0,14 [begin action 3] ;smoke lev2 11,0,0,0,13 11,1,0,0,2 11,2,0,0,5 11,3,0,0,7 11,4,0,0,2 11,5,0,0,5 11,6,0,0,7 11,7,0,0,2 11,8,0,0,5 11,9,0,0,7 11,10,0,0,2 11,11,0,0,5 11,12,0,0,7 11,13,0,0,2 11,14,0,0,5 11,15,0,0,7 11,16,0,0,2 11,17,0,0,5 11,18,0,0,7 11,19,0,0,2 11,20,0,0,5 11,21,0,0,7 11,22,0,0,2 11,23,0,0,5 11,24,0,0,7 loopstart 12,0,0,0,14 12,1,0,0,14 12,2,0,0,14 12,3,0,0,14 12,4,0,0,14 12,5,0,0,14 12,6,0,0,14 12,7,0,0,14 12,8,0,0,14 [begin action 8] ;smoke lev3 32,0,0,0,7 32,1,0,0,7 32,2,0,0,2 32,3,0,0,5 32,4,0,0,7 32,5,0,0,2 32,6,0,0,5 32,7,0,0,7 32,8,0,0,2 32,9,0,0,5 32,10,0,0,7 32,11,0,0,2 32,12,0,0,5 32,13,0,0,7 32,14,0,0,2 32,15,0,0,5 32,16,0,0,7 32,17,0,0,2 32,18,0,0,5 32,19,0,0,7 32,20,0,0,14 loopstart 33,7,0,0,14 33,8,0,0,14 33,9,0,0,14 33,0,0,0,14 33,1,0,0,14 33,2,0,0,14 33,3,0,0,14 33,4,0,0,14 33,5,0,0,14 33,6,0,0,14 Central Park: [Info] ;Name of the stage. name = "Central Park Perfection" displayname = "MVSSNK Central Park 1" ;Name to display versiondate = 04,08,2017 ;Version date of stage (MM,DD,YYYY or X.XX) mugenversion = 1.0 author = "Mr.Welldone" ;Stage author name ;-------------------------------------------------------- [Camera] startx = 0 starty = 0 boundleft = -97 boundright = 82 boundhigh = -22 boundlow = 0 verticalfollow = 1 floortension = 80 tension = 60 overdrawhigh = 0 overdrawlow = 0 cuthigh = 35 cutlow = 25 ;-------------------------------------------------------- [PlayerInfo] p1startx = -70 ;Starting x coordinates p1starty = 0 ;Starting y coordinates p1facing = 1 ;Direction player faces: 1=right, -1=left ;--- Player 2 --- p2startx = 70 p2starty = 0 p2facing = -1 ;--- Common --- ;Don't change these values. leftbound = -1000 ;Left bound (x-movement) rightbound = 1000 ;Right bound ;-------------------------------------------------------- [Bound] ;Distance from left/right edge of screen that player can move to ;Typically 15 screenleft = 15 ;Dist from left of screen that player can move to screenright = 15 ;Right edge ;-------------------------------------------------------- [StageInfo] zoffset = 225 autoturn = 1 resetBG = 1 ;localcoord = 320, 240 xscale = 1 yscale = 1 ;-------------------------------------------------------- [Shadow] intensity = 64 color = 0,0,0 yscale = -.1 fade.range = -400,-100 ;-------------------------------------------------------- [Reflection] intensity = 0 ;-------------------------------------------------------- [Music] bgmusic = sound/War Machine Stage Music Skit.mp3 bgmvolume = 100 ;======================================================== ;-------------------------------------------------------- ; Background definition ; *** ;------------------------------------- ; [BG x] ; type = ? "Normal"/"Parallax" (def: "normal") ; spriteno = ?, ? Sprite group and number: groupno, imgno (req'd) ; start = ?, ? Starting location (integer) (def: 0, 0) ; delta = ?, ? Change in location per camera unit moved (float) (def: 1,1) ; trans = ? Transparency settings: "none"/"add"/"add1"/"sub"/"addalpha" (def: "none") ; alpha = ?, ? (only for trans=addalpha) Source,dest alpha (def: 256,0) ; mask = ? Masking (int): 0 - off, 1 - on (def: 0) ; velocity = ?, ? Velocity: x, y (float): speed background moves (def: 0, 0) ; tile = ?, ? Tiling: xtile, ytile (int): 0 - off, 1 - infinite, ; >1 - tile that number of times (def: 0, 0) - only for Normal BG ; tilespacing = ?, ? Tiling: x, y (int) : space between tiles (def: 0, 0) ; Parallax-only: ; xscale = ?, ? Top xscale, bottom xscale (float) ; width = ?, ? Top width, bottom width (int) (use either this or above, but not both) ; yscalestart = ? Starting y-scale (float, in percent) (def: 100) ; yscaledelta = ? Change in y-scale per unit (float, in percent) (def: 0) ;------------------------------------- ;------------------------------------- ; Main background definition [BGdef] ;Filename of sprite data spr = Central Park.sff debugbg = 0 [BG 0]; Central Park Reservoir (Sky & City) type = normal spriteno = 0, 0 start = 0, 226 mask = 1 tile = 1,1 [BG 0]; Tree type = normal spriteno = 0, 1 start = 0, 239 mask = 1 tile = 1,1 ;---------- ;[BG Floor] ;type = parallax ;spriteno = 10,0 ;start = 0, 181 ;delta = .78, .75 ;xscale = 1, 1.75 ;yscalestart = 100 ;yscaledelta = 1.2 These are the statements of coded documents for 2 stages. I probably need more help.
|