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1 Messages from 2 on 2

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  1. avatar
    April 16th 2017, 3:10 am
    Message by Mr.Welldone - And plus
    https://2img.net/u/3316/38/42/92/smiles/1340147569.gif

    And plus I replaced spriteno into actionno and I replaced normal into animate on Fighter Factory and/or notepad

    From that:

    [BG 0]; Central Park Reservoir (Sky & City)
    type  = normal
    spriteno = 0, 0
    start = 0, 226
    mask = 1
    tile = 1,1

    to this:

    [Begin Action]; Central Park Reservoir (Sky & City)
    type = Animated
    0,0, 0,0, 60
    0,1, 0,0, 60
    0,2, 0,0, 60
    0,3, 0,0, 60
    0,4, 0,0, 60
    0,5, 0,0, 60
    0,6, 0,0, 60
    0,7, 0,0, 60
    0,8, 0,0, 60
    0,9, 0,0, 60
    19,1, 0,0, 60
    19,2, 0,0, 60
    19,3, 0,0, 60
    19,4, 0,0, 60
    19,5, 0,0, 60
    19,6, 0,0, 60
    19,7, 0,0, 60
    19,8, 0,0, 60
    19,9, 0,0, 60
    20,0, 0,0, 60



    And then I opened Mugen, and the picture is not showing, and onion skin is on there.

    Bad Stage Image:

    Visitor messages - THE ERIX Bad_im10

    Please, Erik, don't be angry and don't be rude, I know you don't understand what I'm saying. And it was hard for me to understand to get the mugen stage darker.
  2. avatar
    April 16th 2017, 2:46 am
    Message by Mr.Welldone - These are the statements of coded documents for 2 stages
    Still no use... :-(

    Hi, man, what's up, Erik? :-)

    I will show you the statement of Rock Dune. And then Central Park.

    Rock Dune:

    ;Rock Dune MVC by Chok
    ;Web-site: http://mcreations.free.fr
    ;E-mail/MSN: iori371@hotmail.fr (don't host/modify without my permission)
    ;Thanks: Dark Saviour for his help
    ;Release date: 12/03/06
    ;Last update: 18/05/06

    [Info]
    name = "Rock Dune MVC"
    author = "Chok"

    [Camera]
    startx = 0
    starty = 0
    boundleft = -224
    boundright = 224
    boundhigh = -240
    boundlow = 0
    verticalfollow = .7
    tension = 50

    ;------------------------------------------
    [PlayerInfo]
    p1startx = -70
    p1starty = 0
    p1startz = 0
    p1facing = 1
    p2startx = 70
    p2starty = 0
    p2startz = 0
    p2facing = -1

    leftbound = -1000
    rightbound = 1000
    topbound = 0
    botbound = 0

    [Scaling]
    topz = 0
    botz = 50
    topscale = 1
    botscale = 1.2

    [Bound]
    screenleft = 15
    screenright = 15

    ;------------------------------------------
    [StageInfo]
    zoffset = 216
    autoturn = 1
    resetBG = 0

    [Shadow]
    color = 38,38,38
    yscale = .3

    [Music]
    bgmusic = sound/Hulk Stage Music (Extended).mp3
    bgvolume = 0

    [BGdef]
    spr = stages/rockdune.sff
    debugbg = 0

    ;------------------------------------------
    ;background definition

    [BG 0] ;fond level
    type = anim
    actionno = 1
    start = 0,0
    delta = 0.5714,0.466666
    mask = 1
    ID=2

    ;-- Level 2 --
    [BG fond Flash] ;level 2
    type = anim
    actionno = 6
    start = 0,0
    delta = 0.5714,0.466666
    mask = 1
    ID=3

    [BG Flash]
    type = anim
    actionno = 7
    start = 0,0
    delta = 0.5714,0.466666
    mask = 1
    ID=4

    [Bgctrldef flash]
    ctrlID=4

    [Bgctrl flash]
    type = anim
    ;time = 1500
    value = 7

    ;--> Level 3
    [BG Flash fond lev3]
    type = anim
    actionno = 12
    start = 0,0
    delta = 0.5714,0.466666
    mask = 1
    ID = 10

    [Bgctrldef flash]
    ctrlID=10

    [Bgctrl flash lev-3] ;Fond
    type = anim
    ;time = 3850
    value = 12

    [begin action 12]
    100,0,0,0,3994
    38,1,0,0,2
    100,0,0,0,2
    38,1,0,0,2
    100,0,0,0,120
    38,0,0,0,2
    100,0,0,0,2
    38,0,0,0,2
    100,0,0,0,150
    38,1,0,0,2
    100,0,0,0,2
    38,1,0,0,2
    100,0,0,0,50
    38,5,0,0,2
    100,0,0,0,2
    38,5,0,0,2
    100,0,0,0,120
    38,4,0,0,2
    100,0,0,0,2
    38,4,0,0,2
    100,0,0,0,120
    38,3,0,0,2
    100,0,0,0,2
    38,3,0,0,2
    loopstart ; LOOPSTART
    100,0,0,0,160
    38,5,0,0,2
    100,0,0,0,2
    38,5,0,0,2
    100,0,0,0,160
    38,7,0,0,2
    100,0,0,0,2
    38,7,0,0,2
    100,0,0,0,160
    38,9,0,0,2
    100,0,0,0,2
    38,9,0,0,2
    100,0,0,0,154
    38,0,0,0,2
    100,0,0,0,2
    38,0,0,0,2
    100,0,0,0,36
    38,3,0,0,2
    100,0,0,0,2
    38,3,0,0,2

    ;Flash anim level 2 + 3
    [begin action 7]
    100,0,0,0,1500
    20,0,0,0,2
    20,1,0,0,2
    20,2,0,0,1
    100,0,0,0,195
    21,0,0,0,2
    21,1,0,0,2
    21,2,0,0,1
    100,0,0,0,76
    22,0,0,0,2
    22,1,0,0,2
    100,0,0,0,67
    23,0,0,0,2
    23,1,0,0,2
    100,0,0,0,152
    24,0,0,0,2
    24,1,0,0,2
    100,0,0,0,152
    23,0,0,0,2
    23,1,0,0,2
    100,0,0,0,67
    22,0,0,0,2
    22,1,0,0,2
    100,0,0,0,131
    21,0,0,0,2
    21,1,0,0,2
    21,2,0,0,1
    100,0,0,0,76
    ;-
    20,0,0,0,2
    20,1,0,0,2
    20,2,0,0,1
    100,0,0,0,126
    21,0,0,0,2
    21,1,0,0,2
    21,2,0,0,1
    100,0,0,0,67
    22,0,0,0,2
    22,1,0,0,2
    100,0,0,0,77
    23,0,0,0,2
    23,1,0,0,2
    100,0,0,0,152
    24,0,0,0,2
    24,1,0,0,2
    ;-
    100,0,0,0,137
    23,0,0,0,2
    23,1,0,0,2
    100,0,0,0,67
    22,0,0,0,2
    22,1,0,0,2
    100,0,0,0,76
    21,0,0,0,2
    21,1,0,0,2
    21,2,0,0,1
    100,0,0,0,150
    20,0,0,0,2
    20,1,0,0,2
    20,2,0,0,1
    100,0,0,0,76
    21,0,0,0,2
    21,1,0,0,2
    21,2,0,0,1
    100,0,0,0,66
    22,0,0,0,2
    22,1,0,0,2
    100,0,0,0,110
    23,0,0,0,2
    23,1,0,0,2
    100,0,0,0,105
    24,0,0,0,2
    24,1,0,0,2
    100,0,0,0,-1

    ;-----------------
    [BG Flash lev3]
    type = anim
    start = 0,0
    actionno = 15
    start = 0,0
    delta = 0.5714,0.466666
    mask = 1
    ID = 15

    [Bgctrldef Flash lev3]
    ctrlID=15

    [Bgctrldef Flash lev3]
    type = anim
    ;time = 3994
    value = 15

    [begin action 15] ;Flash lel3
    100,0,0,0,3994 ;LEVEL 3
    20,0,0,0,2
    20,1,0,0,2
    20,2,0,0,1
    100,0,0,0,121
    21,0,0,0,2
    21,1,0,0,2
    21,2,0,0,1
    100,0,0,0,151
    22,0,0,0,2
    22,1,0,0,2
    100,0,0,0,52
    23,0,0,0,2
    23,1,0,0,2
    100,0,0,0,122
    24,0,0,0,2
    24,1,0,0,2
    100,0,0,0,124
    21,0,0,0,2
    21,1,0,0,2
    21,2,0,0,1
    ;LOOPSTART
    loopstart
    100,0,0,0,159
    20,0,0,0,2
    20,1,0,0,2
    20,2,0,0,1
    100,0,0,0,161
    22,0,0,0,2
    22,1,0,0,2
    100,0,0,0,162
    23,0,0,0,2
    23,1,0,0,2
    100,0,0,0,156
    24,0,0,0,2
    24,1,0,0,2
    100,0,0,0,38
    21,0,0,0,2
    21,1,0,0,2
    21,2,0,0,1

    ;----------------
    [Bgctrldef flash fond]
    ctrlID=3

    [Bgctrl flash fond]
    type = anim
    ;time = 1500
    value = 6

    [begin action 6]
    100,0,0,0,1500 ;2400 ticks max
    15,3,0,0,2
    100,0,0,0,2
    15,3,0,0,2
    100,0,0,0,194
    15,7,0,0,2
    100,0,0,0,2
    15,7,0,0,2
    100,0,0,0,75
    15,3,0,0,2
    100,0,0,0,2
    15,3,0,0,2
    100,0,0,0,65
    15,8,0,0,2
    100,0,0,0,2
    15,8,0,0,2
    100,0,0,0,150
    15,9,0,0,2
    100,0,0,0,2
    15,9,0,0,2
    100,0,0,0,148
    15,0,0,0,2
    15,100,0,0,2
    15,0,0,0,2
    100,0,0,0,65
    15,5,0,0,2
    100,0,0,0,2
    15,5,0,0,2
    100,0,0,0,130
    15,5,0,0,2
    100,0,0,0,2
    15,5,0,0,2
    ;100,0,0,0,-1
    ;----------~60 sec
    100,0,0,0,75
    15,1,0,0,2
    100,0,0,0,2
    15,1,0,0,2
    100,0,0,0,125
    15,0,0,0,2
    100,0,0,0,2
    15,0,0,0,2
    100,0,0,0,65
    15,5,0,0,2
    100,0,0,0,2
    15,5,0,0,2
    100,0,0,0,75
    15,1,0,0,2
    15,100,0,0,2
    15,1,0,0,2
    100,0,0,0,150
    15,2,0,0,2
    100,0,0,0,2
    15,2,0,0,2
    100,0,0,0,135
    15,2,0,0,2
    100,0,0,0,2
    15,2,0,0,2
    ;----------~50 s
    100,0,0,0,65
    15,7,0,0,2
    100,0,0,0,2
    15,7,0,0,2
    100,0,0,0,75
    15,3,0,0,2
    100,0,0,0,2
    15,3,0,0,2
    100,0,0,0,150
    15,4,0,0,2
    100,0,0,0,2
    15,4,0,0,2
    100,0,0,0,75
    15,0,0,0,2
    100,0,0,0,2
    15,0,0,0,2
    100,0,0,0,65
    15,5,0,0,2
    100,0,0,0,2
    15,5,0,0,2
    100,0,0,0,108
    15,3,0,0,2
    100,0,0,0,2
    15,3,0,0,2
    100,0,0,0,103
    15,1,0,0,2
    100,0,0,0,2
    15,1,0,0,2
    100,0,0,0,-1

    ;-----------------------------------------
    [BG 1] ;smoke level
    type = anim
    actionno = 2
    start = 0,0
    delta = 0.7142,0.64583
    mask = 1
    ID=1

    [BGctrldef smoke lev1->2] ;SMOKE LEVEL 1->2
    ctrlID=1

    [Bgctrl smoke lev1]
    type = anim
    time = 0
    value = 2

    [Bgctrl smoke lev2]
    type = anim
    time = 1275
    value = 3

    [Bgctrl smoke lev3]
    type = anim
    time = 3850
    value = 8

    [BGctrldef fond lev1->2] ;FONT LEVEL 1->2
    ctrlID=2

    [Bgctrl fond lev1]
    type = anim
    ;time = 0
    value = 1

    [Bgctrl fond lev2]
    type = anim
    time = 1274
    value = 5

    [Bgctrl fond lev3]
    type = anim
    time = 3843
    value = 10

    [BG 2] ;SOL level 1 2 3
    type = anim
    actionno = 4
    start = 0,0
    delta = 1,1
    mask = 1

    [begin action 4] ;SOL
    0,0,0,0,1275 ;lev 2
    10,0,0,0,7
    10,1,0,0,7
    10,2,0,0,7
    10,3,0,0,7
    10,4,0,0,7
    10,5,0,0,7
    10,6,0,0,7
    10,7,0,0,7
    10,8,0,0,7
    10,9,0,0,7
    10,10,0,0,7
    10,11,0,0,7
    10,12,0,0,7
    10,13,0,0,7
    10,14,0,0,2477 ;lev 3
    30,0,0,0,7
    30,1,0,0,7
    30,2,0,0,7
    30,3,0,0,7
    30,4,0,0,7
    30,5,0,0,7
    30,6,0,0,7
    30,7,0,0,7
    30,8,0,0,7
    30,9,0,0,7
    30,10,0,0,7
    30,11,0,0,7
    30,12,0,0,7
    30,13,0,0,7
    30,14,0,0,-1

    ; Fond
    ;-- Level 1->2 animations --
    [begin action 1] ;fond lev1
    2,4,0,0,14
    2,5,0,0,14
    2,6,0,0,14
    2,7,0,0,14
    2,8,0,0,14
    2,9,0,0,14
    2,0,0,0,14
    2,1,0,0,14
    2,2,0,0,14
    2,3,0,0,14

    [begin action 5] ;fond lev2
    13,0,0,0,14
    13,1,0,0,2
    13,2,0,0,5
    13,3,0,0,7
    13,4,0,0,2
    13,5,0,0,5
    13,6,0,0,7
    13,7,0,0,2
    13,8,0,0,5
    13,9,0,0,7
    13,10,0,0,2
    13,11,0,0,5
    13,12,0,0,7
    13,13,0,0,2
    13,14,0,0,5
    13,15,0,0,7
    13,16,0,0,2
    13,17,0,0,5
    13,18,0,0,7
    13,19,0,0,2
    13,20,0,0,5
    13,21,0,0,7
    13,22,0,0,2
    13,23,0,0,5
    13,24,0,0,7
    13,25,0,0,2
    13,26,0,0,5
    13,27,0,0,7
    loopstart
    13,28,0,0,14
    13,29,0,0,14
    13,30,0,0,14
    13,31,0,0,14
    13,32,0,0,14
    13,33,0,0,14
    13,34,0,0,14
    13,35,0,0,14
    13,36,0,0,14
    13,27,0,0,14

    [Begin action 10] ;fond lev3
    35,0,0,0,3
    35,1,0,0,4
    35,2,0,0,2
    35,3,0,0,5
    35,4,0,0,7
    35,5,0,0,2
    35,6,0,0,5
    35,7,0,0,7
    35,8,0,0,2
    35,9,0,0,5
    35,10,0,0,7
    35,11,0,0,2
    35,12,0,0,5
    35,13,0,0,7
    35,14,0,0,2
    35,15,0,0,5
    35,16,0,0,7
    35,17,0,0,2
    35,18,0,0,5
    35,19,0,0,7
    35,20,0,0,14
    loopstart
    36,0,0,0,14
    36,1,0,0,14
    36,2,0,0,14
    36,3,0,0,14
    36,4,0,0,14
    36,5,0,0,14
    36,6,0,0,14
    36,7,0,0,14
    36,8,0,0,14
    36,9,0,0,14

    ; Smoke
    [begin action 2] ;smoke lev1
    1,0,0,0,14
    1,1,0,0,14
    1,2,0,0,14
    1,3,0,0,14
    1,4,0,0,14
    1,5,0,0,14
    1,6,0,0,14
    1,7,0,0,14
    1,8,0,0,14
    1,9,0,0,14

    [begin action 3] ;smoke lev2
    11,0,0,0,13
    11,1,0,0,2
    11,2,0,0,5
    11,3,0,0,7
    11,4,0,0,2
    11,5,0,0,5
    11,6,0,0,7
    11,7,0,0,2
    11,8,0,0,5
    11,9,0,0,7
    11,10,0,0,2
    11,11,0,0,5
    11,12,0,0,7
    11,13,0,0,2
    11,14,0,0,5
    11,15,0,0,7
    11,16,0,0,2
    11,17,0,0,5
    11,18,0,0,7
    11,19,0,0,2
    11,20,0,0,5
    11,21,0,0,7
    11,22,0,0,2
    11,23,0,0,5
    11,24,0,0,7
    loopstart
    12,0,0,0,14
    12,1,0,0,14
    12,2,0,0,14
    12,3,0,0,14
    12,4,0,0,14
    12,5,0,0,14
    12,6,0,0,14
    12,7,0,0,14
    12,8,0,0,14

    [begin action 8] ;smoke lev3
    32,0,0,0,7
    32,1,0,0,7
    32,2,0,0,2
    32,3,0,0,5
    32,4,0,0,7
    32,5,0,0,2
    32,6,0,0,5
    32,7,0,0,7
    32,8,0,0,2
    32,9,0,0,5
    32,10,0,0,7
    32,11,0,0,2
    32,12,0,0,5
    32,13,0,0,7
    32,14,0,0,2
    32,15,0,0,5
    32,16,0,0,7
    32,17,0,0,2
    32,18,0,0,5
    32,19,0,0,7
    32,20,0,0,14
    loopstart
    33,7,0,0,14
    33,8,0,0,14
    33,9,0,0,14
    33,0,0,0,14
    33,1,0,0,14
    33,2,0,0,14
    33,3,0,0,14
    33,4,0,0,14
    33,5,0,0,14
    33,6,0,0,14


    Central Park:


    [Info]
    ;Name of the stage.
    name = "Central Park Perfection"
    displayname = "MVSSNK Central Park 1" ;Name to display
    versiondate = 04,08,2017 ;Version date of stage (MM,DD,YYYY or X.XX)
    mugenversion = 1.0
    author = "Mr.Welldone" ;Stage author name

    ;--------------------------------------------------------
    [Camera]
    startx = 0
    starty = 0
    boundleft = -97
    boundright = 82
    boundhigh = -22
    boundlow = 0
    verticalfollow = 1
    floortension = 80
    tension = 60
    overdrawhigh = 0
    overdrawlow = 0
    cuthigh = 35
    cutlow = 25

    ;--------------------------------------------------------
    [PlayerInfo]

    p1startx = -70 ;Starting x coordinates
    p1starty = 0 ;Starting y coordinates
    p1facing = 1 ;Direction player faces: 1=right, -1=left

    ;--- Player 2 ---
    p2startx = 70
    p2starty = 0
    p2facing = -1

    ;--- Common ---
    ;Don't change these values.
    leftbound = -1000 ;Left bound (x-movement)
    rightbound = 1000 ;Right bound

    ;--------------------------------------------------------
    [Bound]
    ;Distance from left/right edge of screen that player can move to
    ;Typically 15
    screenleft = 15 ;Dist from left of screen that player can move to
    screenright = 15 ;Right edge

    ;--------------------------------------------------------
    [StageInfo]
    zoffset = 225
    autoturn = 1
    resetBG = 1
    ;localcoord = 320, 240
    xscale = 1
    yscale = 1

    ;--------------------------------------------------------
    [Shadow]
    intensity = 64
    color = 0,0,0
    yscale = -.1
    fade.range = -400,-100

    ;--------------------------------------------------------
    [Reflection]
    intensity = 0

    ;--------------------------------------------------------
    [Music]
    bgmusic = sound/War Machine Stage Music Skit.mp3
    bgmvolume = 100

    ;========================================================
    ;--------------------------------------------------------
    ; Background definition
    ; ***
    ;-------------------------------------
    ; [BG x]
    ; type = ? "Normal"/"Parallax" (def: "normal")
    ; spriteno = ?, ? Sprite group and number: groupno, imgno (req'd)
    ; start = ?, ? Starting location (integer) (def: 0, 0)
    ; delta = ?, ? Change in location per camera unit moved (float) (def: 1,1)
    ; trans = ? Transparency settings: "none"/"add"/"add1"/"sub"/"addalpha" (def: "none")
    ; alpha = ?, ? (only for trans=addalpha) Source,dest alpha (def: 256,0)
    ; mask = ? Masking (int): 0 - off, 1 - on (def: 0)
    ; velocity = ?, ? Velocity: x, y (float): speed background moves (def: 0, 0)
    ; tile = ?, ? Tiling: xtile, ytile (int): 0 - off, 1 - infinite,
    ; >1 - tile that number of times (def: 0, 0) - only for Normal BG
    ; tilespacing = ?, ? Tiling: x, y (int) : space between tiles (def: 0, 0)
    ; Parallax-only:
    ; xscale = ?, ? Top xscale, bottom xscale (float)
    ; width = ?, ? Top width, bottom width (int) (use either this or above, but not both)
    ; yscalestart = ? Starting y-scale (float, in percent) (def: 100)
    ; yscaledelta = ? Change in y-scale per unit (float, in percent) (def: 0)
    ;-------------------------------------

    ;-------------------------------------
    ; Main background definition
    [BGdef]
    ;Filename of sprite data
    spr = Central Park.sff
    debugbg = 0

    [BG 0]; Central Park Reservoir (Sky & City)
    type = normal
    spriteno = 0, 0
    start = 0, 226
    mask = 1
    tile = 1,1

    [BG 0]; Tree
    type = normal
    spriteno = 0, 1
    start = 0, 239
    mask = 1
    tile = 1,1

    ;----------
    ;[BG Floor]
    ;type = parallax
    ;spriteno = 10,0
    ;start = 0, 181
    ;delta = .78, .75
    ;xscale = 1, 1.75
    ;yscalestart = 100
    ;yscaledelta = 1.2

    These are the statements of coded documents for 2 stages. I probably need more help.
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