| Rhino wip | |
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+5yolomate Chimoru thatguy shanri malevka1 9 posters |
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malevka1
Posts : 1825 Join date : 2012-12-18 Age : 40 Location : Ukraine dudchany Украина дудчаны
| Subject: Rhino wip April 6th 2019, 2:21 pm | |
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Last edited by malevka1 on September 21st 2020, 8:59 am; edited 3 times in total | |
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shanri
Posts : 422 Join date : 2015-05-29
| Subject: Re: Rhino wip April 6th 2019, 3:03 pm | |
| cool. cant wait to see more. thanks for sharing | |
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thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
| Subject: Re: Rhino wip April 6th 2019, 3:14 pm | |
| Thanks for sharing. We added transparency to the GIF so we can feature your WIP on the main page. Please try this in the future as it looks much cleaner without the pink [You must be registered and logged in to see this image.]Some feedback: Sprites are not aligned in the video Moves look stiff, and feels like they need more frames of animation Johnny Bravo (the base) felt very stiff and unfinished as well Looking forward to seeing more | |
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Chimoru
Posts : 623 Join date : 2012-06-05 Age : 43 Location : Detroit
| Subject: Re: Rhino wip April 6th 2019, 9:22 pm | |
| Sometimes, when I want to align and time my sprites and animations, I open up the base character that was used and try to match the frames and sprites right on top of each other. When I click between the tabs of the 2 characters, the sprites should line up. The feet are the most important. Then I try to time the animations the same way they were in the base. Most of it I match, but sometimes, depending on the character's move, size, or power, I make alterations. Walk animations look especially terrible is not properly timed and aligned. | |
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thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
| Subject: Re: Rhino wip April 6th 2019, 10:05 pm | |
| - Chimoru wrote:
- Sometimes, when I want to align and time my sprites and animations, I open up the base character that was used and try to match the frames and sprites right on top of each other. When I click between the tabs of the 2 characters, the sprites should line up. The feet are the most important. Then I try to time the animations the same way they were in the base. Most of it I match, but sometimes, depending on the character's move, size, or power, I make alterations. Walk animations look especially terrible is not properly timed and aligned.
Great advice here for anyone, thanks for sharing Getting the sprites aligned is sometimes the most tedious task in creation. Every move has to line up with the stance, or crouch, or air idle depending on the move. Every move has to transition back into the idle (stand, crouch, air). General rules for proper sprite alignment: Always build your SFF with your sprites aligned (see Training by Stupa). https://mugen.fandom.com/wiki/Training Always use code to move sprites around mugen (posset, velset, etc). Never use alignment in SFF or AIR (it just gets messy with reversal, cancel or gethit). | |
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yolomate
Posts : 7507 Join date : 2013-06-17 Age : 47
| Subject: Re: Rhino wip April 7th 2019, 10:19 am | |
| for me look...a good man...need more evil face!! Rhino no is a good boy!and the suit need more details! [You must be registered and logged in to see this image.] | |
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crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
| Subject: Re: Rhino wip April 20th 2019, 11:34 pm | |
| Keep up the good work And maybe we can work on hammer head next | |
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malevka1
Posts : 1825 Join date : 2012-12-18 Age : 40 Location : Ukraine dudchany Украина дудчаны
| Subject: Re: Rhino wip March 16th 2020, 10:10 am | |
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crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
| Subject: Re: Rhino wip March 16th 2020, 2:43 pm | |
| Dude it's coming along good you asked me to work on something and I can't for the life of me remember what it is | |
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malevka1
Posts : 1825 Join date : 2012-12-18 Age : 40 Location : Ukraine dudchany Украина дудчаны
| Subject: Re: Rhino wip May 6th 2020, 2:07 pm | |
| Rhino wip sprites % 100 that's the only problem I have I need someone who can code I need to fix encoding errors ------------------------------------------------------------------------ this I will have a problem with any character | |
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malevka1
Posts : 1825 Join date : 2012-12-18 Age : 40 Location : Ukraine dudchany Украина дудчаны
| Subject: Re: Rhino wip May 16th 2020, 7:56 am | |
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Last edited by malevka1 on September 21st 2020, 9:00 am; edited 1 time in total | |
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crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
| Subject: Re: Rhino wip May 16th 2020, 8:12 am | |
| Awesome job can you do the same with hammer head for me | |
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Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: Rhino wip May 16th 2020, 10:12 am | |
| Lovely design. I think, you need rework head a little, but he stiil looks good. | |
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malevka1
Posts : 1825 Join date : 2012-12-18 Age : 40 Location : Ukraine dudchany Украина дудчаны
| Subject: Re: Rhino wip May 16th 2020, 11:53 am | |
| [You must be registered and logged in to see this image.]this is a problem for me me ktos can help me with this | |
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GTAGuy
Posts : 655 Join date : 2012-06-16
| Subject: Re: Rhino wip May 17th 2020, 5:31 am | |
| Haa A Hulk character to a character edited as Johnny Bravo to a character now dressed as Rhino. Overall, not bad. But use a different stance sprite than the ones from Hulk. Just take some inspiration from Zangief or Griffon. | |
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