Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Luca updated to ver1.1 by Rumira 2017-08-31 August 31st 2017, 1:29 pm | |
| Luca updated to ver1.1 by Rumira 2017-08-31 :- in case imgur not working for you...:
* the very long MUGEN update log (by Google Translate): - from 2015-04 up to 2017-08:
Began creating 2015.3.30
2015.4.12 It will be able to move to some extent
2015.6.24 Normal Death Treatment
2015.7.12 Special gauge mounting
2015.8.2 Completion of Special Special Movement
2015.8.6 Combo correction, introduction of the same technique correction
2015.9.22 Beast dance introduction
2015.10.11 Introduction of my own hit effect
2015.10.14 Beta release
2015.11.3 Bug fixes for super-necessity, hit relationship adjustment for ordinary attack Rapid cancellation addition.
2015.11.8 Weak> Medium> Adjust so that continuous guard is established so that strong loop can not be done. Speed star, chain knuckle 1st shot favorable frame reduction. (To prevent permanent) Favorable frame reduction during crouching (not to lead to weakness) Change the command of rapid cancellation to c. Generation of chain knuckle F shortening. Increase in increase in power gauge. Fixed that becoming a permanent by hitting squat down during opponent while down Add color ※ There is no difference in performance
2015.11.30 Invincible addition of jumps to Eagle Dive
2015.12.10 Call Partner Implementation Fixed the power of special special death partly
2015.12.13 Changed to remove the state of the opponent when the heel is hit in the air. When dual fang 2nd hit, changed to take state.
2015.12.22 Partial animation change of Beast Dance EX Partial color replacement
2015.12.27 Reverse assault, changed to make derivative work from thrust jump possible with one button Temporarily replace sound effect Adjust the hit judgment of Beast dance and Beast dance EX
2016.1.2 Speed star overall frame increase Increased disadvantageous frame of speed star, chain knuckle Simple AI installation (For details please see Luca manual .txt) Add special effects to 11P, 12P colors
2016.1.17 Bug fixes
2016.1.19 Decrease Jy, Jz ground rigidity time Chain knuckle, Chain knuckle / second changed to take multiplication correction Changed so that multiplication correction is applied to cut down. Chain knuckle second, third, Chase Smash raise the firepower slightly Beast dance, beast dance EX description modified (p2DefMul = 1 changed) Along with that, beast dance, beast dance EX's fire power down corrected Fix to reduce gauge collection efficiency after rapid cancellation
2016.1.23 Increase of swing back time of 5z, 2z Corrected so that only 3 consecutive times can be output together with 5x and 2x Fixed processing when Beast Buster wall bound did not work
2016.1.31 Fixed a bug that could not be derived from reverse assault, thrust jump to various special deathbeds Partial replacement of sprite
2016.3.5 Reduce generation frames of 5x, 2x, Jx by 1 F Slightly longer depression distance of 5y Partial replacement of sprite
2016.3.24 sprite replacement of ordinary attack completed By replacing the sprite, it is possible to judge attack, judgment on eating judgment Jy, Jz adjusts the floating up when it hits an enemy in the air (it is easier to float a little more than before) Shorten 4 frames of 6 z 1F shortened advantageous frame when hit 2x In addition, 2016.4.1 Chain knuckle sprite replacement Shorten 1 F of chain knuckle first occurrence frame Shorten 2 F of generated frame of chain knuckle / second Reduce the occurrence frame of chain knuckle / third 3F Adjust for hit of chain knuckle, advantage in guard, disadvantage frame respectively
2016.4.7 Low lifting of chain knuckle when hit in the air Mirage Wolf's low rise when hit in the air
2016.4.9 Increase frame of 6 z by 2 F
2016.4.23 Disadvantaged frame at cut-down enemy guard 2F shortened
2016.7.6 Late summer salt kick occurrence 1F
2016.7.30 Introduction Introduction
2016.7.31 Victory pose introduction Throw to the reverse assault add an invincibility Summer salt changed to passive when kicking hits Change cut-down so that it does not hit airborne, down, falling partner
2016.8.3 Pre-Throw, Rear Throw added I made Speedster's attack start position a little closer to the enemy side Increase in thrust jump forward speed (increase in flight distance) Increase gauge collection amount of deathblow technique slightly, raise gauge collection amount of special deathbed Beast dance, cut in added to beast dance EX
2016.8.6 Disadvantageous frame adjustment at guard of various mortal works Change thrown to not passive Mirage Wolf's hit advantage frame decreased by 3 F
2016.8.8 Fixed a bug that stood in the air when attacking while dual fang Fixed that 2Z's invincible judgment included earthly ground attacks (deleted) Fixed to turn around toward opponent when landing
2016.8.9 Fixed a bug that could not be played back in the air
2016.8.16 Fixed bowl color of intro was garbled
2017.7.23 Add Fall Shoot 2017.7.24 Hawk dance addition 2017.7.29 Meteo kick's reduction of bead gauge recovery amount slightly 2017.8.2 Decrease the advantageous frame at the time of the 2Z enemy hit by 2 F Decrease 2F in the 2Z disadvantageous frame at the time of enemy guard on the ground
2017.8.15 Increase rush frame of Beast Dance EX by 5 F (increase in rush distance) Beast dance, Beast dance EX animation change
2017.8.20 Beast dance, beast dance EX's firepower down When hard impact hits, dash cancellation is possible If you do not reach the other party while the Speed star is rushing, or if you press the y key, When Speed star rushes, if it is not height with the opponent, change so as not to shift to attack Speed star's attack part is reduced by 2F Slight increase of 5Z upside determination Slight increase in dual fang horizontal position determination Change the blow-off in the upward direction of throw slightly higher, slightly weaken the blow-off in the horizontal direction Increase disadvantageous frame at the guard of the deathblow technique in general Reduce the occurrence of dual fang by 4F Chain knuckle, or cut down, if you leave it in the backward direction, change it not to derive even if you enter the key 2017.8.27 Fixed to be linked to each supernecessary technique when Mirage Wolf hits Double hunting implementation The power of various special deaths is downward Reduce favorable frame when hit 6Z by 5 F The power of hard impact down 2017.8.31 Update default AI Published Ver1.1
Download this updated original MUGEN character here : https://www.dropbox.com/s/tgys1w4huzn2nhz/Luca_Ver1.1.zip?dl=0 | |
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