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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
Posts : 570 Join date : 2013-04-18 Age : 42 Location : BRASIL
Subject: Kilowog the Green Lantern December 7th 2013, 9:22 pm
flammableking
Posts : 2487 Join date : 2012-12-02 Age : 29
Subject: Re: Kilowog the Green Lantern December 7th 2013, 11:09 pm
You have my support! OvO
crosspotts1.0
Posts : 4831 Join date : 2013-04-15 Age : 31 Location : GLEN BURNIE maryland
Subject: Re: Kilowog the Green Lantern December 8th 2013, 2:03 am
mine too
Erroratu
Posts : 902 Join date : 2013-07-14 Age : 26 Location : Bosnia and Hercegovina
Subject: Re: Kilowog the Green Lantern December 8th 2013, 4:42 am
The punch needs more frames and is somewhat misaligned(The 2nd one could be the .gifs fault though) His back are freakin weird in his punch During his stance,his right(your left) leg loses a bunch of pixels at the bottom. Maybe add some finger movement?This is just a suggestion though
Ganbare-Lucifer
Posts : 340 Join date : 2013-01-15 Age : 26 Location : Loud House.avi
Subject: Re: Kilowog the Green Lantern December 11th 2013, 9:40 am
Finally...
Now clean those sprites, remake them and we will all be happy :3
pseudoingles
Posts : 570 Join date : 2013-04-18 Age : 42 Location : BRASIL
Subject: Re: Kilowog the Green Lantern December 11th 2013, 1:09 pm
wow!!! thanks for comment, we have many things to fix here, KILOWOG i wanted to make using a smart pallet too) but ok our team is getting stronger and working every day all your trips and support are being consider and sooner we´ll post the results
OGSymbiote
Posts : 923 Join date : 2012-09-11 Age : 41 Location : U S of A
Subject: Re: Kilowog the Green Lantern December 17th 2013, 1:33 am
that's great!
I think the second animation can be a start for a hyper move like a ragin charge with the green high lighting the body...if opponent is caught by the charge then kilo does a combo then finish them off...
...just an Idea I wanted to share when I saw that animation
tordello89
Posts : 284 Join date : 2013-06-15
Subject: Re: Kilowog the Green Lantern December 17th 2013, 3:07 am
I ve been waitin for this char for a long time
pseudoingles
Posts : 570 Join date : 2013-04-18 Age : 42 Location : BRASIL
Subject: Re: Kilowog the Green Lantern December 17th 2013, 6:04 am
OGSymbiote wrote:
that's great!
I think the second animation can be a start for a hyper move like a ragin charge with the green high lighting the body...if opponent is caught by the charge then kilo does a combo then finish them off...
...just an Idea I wanted to share when I saw that animation
ok, we have a HYPER that Kilowog grab the oponent , we gonna use this , thanks
Anarky
Posts : 342 Join date : 2013-01-06 Location : Portugal
Subject: Re: Kilowog the Green Lantern December 17th 2013, 1:11 pm
Another construction:
animaraz
Posts : 1766 Join date : 2012-05-20 Age : 48 Location : León, Gto.
Subject: Re: Kilowog the Green Lantern December 17th 2013, 4:15 pm
Well! But What you think an aircraft of more "alien" appearance? The use that is too "human" for my taste.
But you're on track.
Bien!!! Pero ¿Que opinarias de un avion de apariencia mas "extraterrestre"? El que utilizas es demasiado "humano" para mi gusto.
Pero vas por buen camino.
Last edited by animaraz on December 17th 2013, 4:35 pm; edited 1 time in total
Erroratu
Posts : 902 Join date : 2013-07-14 Age : 26 Location : Bosnia and Hercegovina
Subject: Re: Kilowog the Green Lantern December 17th 2013, 4:28 pm
Sorry,but my eyes keep staring at those random green pixels on the torso. Also,didnt know Kilowog was a stand user(Nobody will get that reference here.Nobody. :/ )
pseudoingles likes this post
pseudoingles
Posts : 570 Join date : 2013-04-18 Age : 42 Location : BRASIL
Subject: Re: Kilowog the Green Lantern December 18th 2013, 5:41 pm
Erroratu wrote:
Also,didnt know Kilowog was a stand user(Nobody will get that reference here.Nobody. :/ )
i didn´t understand, maybe because my english
Erroratu wrote:
Sorry,but my eyes keep staring at those random green pixels on the torso.
about this , can you be sure i gonna fix it (this char is using a smart pallet and was made long time ago, but i´m working in this now) thank you all, and still giving tips about our chars
OGSymbiote
Posts : 923 Join date : 2012-09-11 Age : 41 Location : U S of A
Subject: Re: Kilowog the Green Lantern December 18th 2013, 5:45 pm
Anarky wrote:
Another construction:
Nice attack...I like it...I can see it as a special or hyper versio with more planes
flammableking
Posts : 2487 Join date : 2012-12-02 Age : 29
Subject: Re: Kilowog the Green Lantern December 18th 2013, 5:48 pm