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Last edited by thatguy on March 23rd 2019, 3:26 pm; edited 4 times in total
skhsato123
Posts : 2925 Join date : 2013-04-04 Age : 38 Location : Egypt
Subject: Re: Capcom Cloning Facility stage by thatguy March 21st 2019, 3:22 am
awesome
no 1.0 version ?
Mistah Jorge
Posts : 2356 Join date : 2013-07-04 Age : 26 Location : Portugal
Subject: Re: Capcom Cloning Facility stage by thatguy March 21st 2019, 5:43 am
you might as well try your luck untill that guys does it, i remember downloading some stages from sf3 for the 1.1 mugen when i had 1.0 and they worked
malevka1
Posts : 1810 Join date : 2012-12-18 Age : 39 Location : Ukraine dudchany Украина дудчаны
Subject: Re: Capcom Cloning Facility stage by thatguy March 21st 2019, 10:47 am
awesome
Doom
Posts : 10399 Join date : 2014-08-22
Subject: Re: Capcom Cloning Facility stage by thatguy March 21st 2019, 1:20 pm
Descargando, gracias ... thanks !!
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Re: Capcom Cloning Facility stage by thatguy March 21st 2019, 7:06 pm
skhsato123 wrote:
awesome
no 1.0 version ?
Not tested in Mugen 1.0 Â or winmugen
I have not tried as I don't use either version doesn't mean it doesn't work Â
There is no specific mugen 1.1 coding in the files
Mistah Jorge wrote:
you might as well try your luck until that guys does it, i remember downloading some stages from sf3 for the 1.1 mugen when i had 1.0 and they worked
You are correct. This stage will most likely work on other versions, however I didn't test it on those versions. There will be other versions by other creators if it ends up not working for 1.0.
Moo Jin Fan
Posts : 19 Join date : 2019-03-21
Subject: Re: Capcom Cloning Facility stage by thatguy March 22nd 2019, 4:30 pm
vry nice
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Re: Capcom Cloning Facility stage by thatguy March 23rd 2019, 2:34 am
Moo Jin Fan wrote:
vry nice
Thanks man Â
-----------------------------------
So I had previously only used an automatic stage creator until this stage. I've already learned a lot since posting about a sprite to a stage to a preview of version 2.0 I have to add the air bubbles and the panels to the back row still, but it looks much better
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Re: Capcom Cloning Facility stage by thatguy March 23rd 2019, 3:13 pm
First post updated with version 2.0 download. Cleaned the sprites more Added more parallax
Version 2:
yolomate
Posts : 7395 Join date : 2013-06-17 Age : 46
Subject: Re: Capcom Cloning Facility stage by thatguy March 23rd 2019, 5:20 pm
excellent work!!I converted for 1.0 but I try put some sprites like batman by alucard and no working fine!!help me!
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Re: Capcom Cloning Facility stage by thatguy March 23rd 2019, 5:33 pm
yolomate wrote:
excellent work!!I converted for 1.0 but I try put some sprites like batman by alucard and no working fine!!help me!
Thanks.
For me to help you I need more info, I probably need to look at the code and maybe a screenshot. Please provide this info so we can help.
LESSARD
Posts : 2220 Join date : 2016-06-19 Age : 44 Location : In your wildest mugen Dreams
Subject: Re: Capcom Cloning Facility stage by thatguy March 23rd 2019, 9:28 pm
Well, I "take the challenge" of my bro @thatguy and the stage has the next, updates.
- ZOOM (1 TO.7 SCALE) - SUPERJUMP - MORE DELTAS (GIVING A LITTLE MORE DEPTH TO THE STAGE) - BACK BG CONTAINERS SHOWS EMPTY AND FRONT CONTAINERS CAN BE CUSTOMIZABLE TO ADD YOUR FAVORITE "VICTIM" - ADD A WALL BG - SEPARATE ALMOST ALL THE ELEMENTS TO GIVE HIS OWN CODE TO EACH. SO CAN HAVE SEPARATED ANIMATIONS AND EFFECTS (LIKE THE BACK CONTAINERS TRANSPARENCY)
SORRY NO LINK YET, BEAUSE WILL UPLOAD ALONG WITH ANOTHER COUPLE OF STAGE EDITS.
I HOPE YOU LIKE IT.
LESSARD
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Re: Capcom Cloning Facility stage by thatguy March 23rd 2019, 9:35 pm
LESSARD wrote:
Well, I "take the challenge" of my bro @thatguy and the stage has the next, updates.
- ZOOM (1 TO.7 SCALE) - SUPERJUMP - MORE DELTAS (GIVING A LITTLE MORE DEPTH TO THE STAGE) - BACK BG CONTAINERS SHOWS EMPTY AND FRONT CONTAINERS CAN BE CUSTOMIZABLE TO ADD YOUR FAVORITE "VICTIM" - ADD A WALL BG - SEPARATE ALMOST ALL THE ELEMENTS TO GIVE HIS OWN CODE TO EACH. SO CAN HAVE SEPARATED ANIMATIONS AND EFFECTS (LIKE THE BACK CONTAINERS TRANSPARENCY)
SORRY NO LINK YET, BEAUSE WILL UPLOAD ALONG WITH ANOTHER COUPLE OF STAGE EDITS.
I HOPE YOU LIKE IT.
LESSARD
I love what you do with stages
It looks great so far, can't wait to see the final product.
yolomate
Posts : 7395 Join date : 2013-06-17 Age : 46
Subject: Re: Capcom Cloning Facility stage by thatguy March 24th 2019, 11:28 am
LESSARD wrote:
Well, I "take the challenge" of my bro @thatguy and the stage has the next, updates.
- ZOOM (1 TO.7 SCALE) - SUPERJUMP - MORE DELTAS (GIVING A LITTLE MORE DEPTH TO THE STAGE) - BACK BG CONTAINERS SHOWS EMPTY AND FRONT CONTAINERS CAN BE CUSTOMIZABLE TO ADD YOUR FAVORITE "VICTIM" - ADD A WALL BG - SEPARATE ALMOST ALL THE ELEMENTS TO GIVE HIS OWN CODE TO EACH. SO CAN HAVE SEPARATED ANIMATIONS AND EFFECTS (LIKE THE BACK CONTAINERS TRANSPARENCY)
SORRY NO LINK YET, BEAUSE WILL UPLOAD ALONG WITH ANOTHER COUPLE OF STAGE EDITS.
I HOPE YOU LIKE IT.
LESSARD
wow nice!!
Doom
Posts : 10399 Join date : 2014-08-22
Subject: Re: Capcom Cloning Facility stage by thatguy March 24th 2019, 2:29 pm
Cool ...
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Subject: Re: Capcom Cloning Facility stage by thatguy