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 Colossus (Feat. Deadpool) (Edited by Mr.Giang)

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Do Thi

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PostSubject: Colossus (Feat. Deadpool) (Edited by Mr.Giang)   November 24th 2018, 1:37 pm



“Commie motherf*****r!” - Juggernaunt

Character Demonstration + Download Link:


Changelogs (compared to the normal MvC2 Colossus):
- Added 4 new hypers.
- Added new intro.
- Added special interaction when Deadpool is a tag-team partner.
- Giant Swing’s input changed to half-circle motion.
- Giant Swing is now an special unblockable command grab.
- Now has an overhead attack.
- Added armor to some normal moves.
- Can grab OTG opponents.
- Damage dampen's added.
- Supported UNO Tag System.

Tag system:
Start - Partner assist
z+c - Tag in/Tag out
D,DF,F,z+c - Tag Team Hyper

Traits:
- Man of Steel: Some of Colossus’s normal attack has armor.
- Recovery Roll.
- Super Jump.
- Advancing Guard (x+y/y+z/z+x)

Normals:
X - Weak
b.X – Steel Elbow: Has armor from from frame 4 to 8.
Y – Medium: Can chain into itself twice.
f.Y – Steel Knuckle: Hit overhead. Has armor from frame 9 to 19.
Z – Hard: Can be charged for more damage. Also has armor once button is released.
A - Dash
B - Throw (can be teched by opponents): Can grab OTG opponents.
C (G)– Steel Kick: Launch opponents on hit. Can be super jump canceled. Has 4 frame start up armor.
C (A) – Iron Force: Cause knockdown to aerial opponents.
f.C (A) - Proletariat Posedown.

Specials:
Giant Swing (F,DF,D,DB,B,x/y/z) (GA): A special command grab. Colossus rushes forward, arm extended. If it connects, Colossus swings his opponent around by his legs, creating a giant whirlwind as he rises into the air, then violently tosses the opponent across the screen. Mashing attacking buttons and directional buttons to increase damage done. Button’s strength determines range and start-up.
Power Tackle (D,DF,F,x/y/z) (GA): Colossus glows and rushes shoulder-first into his opponent. Has armor after frame 8. Button’s strength determines dashing pattern. Can hit OTG. The attack can be canceled any time by pressing C.

Hypers:
D,DF,F,D,DF,F,x/y/z – Rasputin Charge (LV1) (G): Colossus runs forward, plows everything on his way. Has armor from start-up until the every last attack.
F,DF,D,DB,B,F,DF,D,DB,B,x/y/z - (LV1) Proletariat Spin (G): A hyper unblockable command grab. Colossus rushes forward, arm extended. If move contacts, Colossus will swing opponents. Mashing attacking buttons and directional buttons to increase damage done. Has zero start-up.
F,DF,D,DB,B,F,DF,D,DB,B,x+y/z+y/z+x – X-Slam (LV1) (G):  A hyper unblockable command grab. Has zero start up. Colossus grabs opponents and slams them into the ground. There will be 2 consequences that can trigger:
- Soviet Mutant: Trigger when Deadpool isn’t a tag-team partner/Single Mode/Turn Mode. Colossus spins opponents, launches them with a kick, super jump to grab them and slam them into the ground.
- Wade, is that you?: Trigger when Deadpool is a tag-team partner and still alive. After the slam, Colossus performs Power Dive hyper from MVC2 while Deadpool strikes from above, stabbing opponents then teleports away when Colossus dives into them. Deal slightly more damage than Soviet Mutant.

Tag Team Hyper:
Tag In: Super Armor: Enters a state of Super Armor. While in this form most attacks will not make him stagger.
Tag Out: Power Dive: Colossus jumps up in the air and does a head dive towards the opponent. By pressing an attack button while Colossus is jumping, he will dive faster.

Special thanks to:
DL for the based character (your works are amazing).
ZVitor for the extra sprites.
tigree goods for the animated cutscene.
Infinite for making Deadpool.
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MDS_GEIST

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PostSubject: Re: Colossus (Feat. Deadpool) (Edited by Mr.Giang)   November 24th 2018, 6:08 pm

Love your work man definitely bring new life to some of these characters. Was looking at the video and was wondering if you thought of putting a wall bounce to the throws that does damage??
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venom300



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PostSubject: Re: Colossus (Feat. Deadpool) (Edited by Mr.Giang)   November 25th 2018, 12:42 am

See @Mr.Giang thank you for exploring more attack inputs. I can only imagine that it wasn't as easily said than done but your going to start a trend that's gonna make Mugen characters better by adding more than the average 6 attacks, 4 specials & 3 hypers simply by helping others remember the different inputs of attacks that made retro games like Street fighter interesting cause each characters speacial attacks we're different. Sorry for ranting but thank you and keep up the good work.
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Do Thi

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PostSubject: Re: Colossus (Feat. Deadpool) (Edited by Mr.Giang)   November 26th 2018, 12:00 pm

@MDS_GEIST wrote:
Love your work man definitely bring new life to some of these characters. Was looking at the video and was wondering if you thought of putting a wall bounce to the throws that does damage??

That wouldn't be a good balance decision though as most of command throws from normal fighting games can't be used as combo extender (those who has such command grab are usually rush-down type characters who has a command grab for extra pressure and frame-trapping). If I do that, I will definitely have to nerf the throw damage itself, which isn't miss the point of Colossus being a grappler.

@venom300 wrote:
See @Mr.Giang thank you for exploring more attack inputs. I can only imagine that it wasn't as easily said than done but your going to start a trend that's gonna make Mugen characters better by adding more than the average 6 attacks, 4 specials & 3 hypers simply by helping others remember the different inputs of attacks that made retro games like Street fighter interesting cause each characters speacial attacks we're different. Sorry for ranting but thank you and keep up the good work.

No problem, glad that you enjoy this!
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MatreroG

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PostSubject: Re: Colossus (Feat. Deadpool) (Edited by Mr.Giang)   November 26th 2018, 1:03 pm

And another cool edit. Thanksfor share
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MDS_GEIST

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PostSubject: Re: Colossus (Feat. Deadpool) (Edited by Mr.Giang)   November 26th 2018, 5:12 pm

One thing I noticed is my Mugen crashes sometimes when he jumps or when he gets hit first and then he jumps don't know where its coming from.
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Mazemerald

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PostSubject: Re: Colossus (Feat. Deadpool) (Edited by Mr.Giang)   November 26th 2018, 9:19 pm

great work! this new attacks fit perfectly to colossus.
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Do Thi

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PostSubject: Re: Colossus (Feat. Deadpool) (Edited by Mr.Giang)   November 28th 2018, 5:21 am

@MDS_GEIST wrote:
One thing I noticed is my Mugen crashes sometimes when he jumps or when he gets hit first and then he jumps don't know where its coming from.

Weird, I have tested him numerous of times and I have yet to face such problems. I guess I will try my best to look more into this.
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raid



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PostSubject: Re: Colossus (Feat. Deadpool) (Edited by Mr.Giang)   November 28th 2018, 9:01 pm

very creative moves, really liking what you did. any chance you can do something with hawkeye or buckycap? they are in need of an update to gameplay i think. Very Happy
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PostSubject: Re: Colossus (Feat. Deadpool) (Edited by Mr.Giang)   November 30th 2018, 12:29 am

@raid wrote:
very creative moves, really liking what you did. any chance you can do something with hawkeye or buckycap? they are in need of an update to gameplay i think. Very Happy

Very unlikely since I prefer to wait for a better spritework on those characters.
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