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Subject: Giorno Giovanna by Amarimono (edited by Mr.Giang) October 19th 2018, 10:34 am
My Hero Academia: I am the best anime of the year. JoJo: Hold my beer. An unusual but surprise change in my work flow for sure.
Character Demonstration:
The differences between Amarimono's GioGio and this one: - Visual update (intro, kanji explod,…). - Reworked input layout. - MUDA (Stand version) is now hyper-cancelable. - Power reduced from 10000 to 5000. - Puttsun cancel's power cost reduced from 1000 to 500. - Fixed a glitch which made Giorno gain power during hyper. - Regained some moves from Golden Experience form (yes, Wiki comfirms GER still has GE’s Power). - Supported UNO Tag System.
Tag system: Start - Partner assist z+c - Tag in/Tag out D,DF,F,z+c - Tag Team Hyper
Traits: - Puttsun Cancel: Can cancel certain moves to idle state by pressing A. Cost 500 Power. - Guard Push - x+y/y+z/z+x while guarding. - Golden Experience Requiem: Can summon GER by pressing C (or any attack buttons + C or D,DF,F,c). While GER is active, Giorno will be able to access to a different moveset as well as extra perks: + No longer receive chip damage. + Air dash. + Double jump. + Tandem (D,DB,B,c): You have a limited amount of time to input commands (as you would when performing regular moves). When the input period finishes, GER will rush forward and perform all of the techniques you performed during the input period. GioGio is controllable separately to the Stand; you can perform your own basic attacks to buffer the attacks GER is performing. If GER is hit during a Tandem Attack, it will disappear. You can lengthen the time for input by holding the Stand button after the initial inputting. While holding the Stand button, your Stand meter will start to drain. You can hold the Stand button until this meter runs out, but you are free to release any time before that. + The Stand meter will be drained if Giorno gets hit. If the Bar is drained completely, Giorno will be stand-crashed, resulting in a brief stun. Stand Bar can be regenerated when Stand is turned off.
Normals: X -Weak f.X (Stand only) - Weak Strike Y - Medium f.Y (Stand only) - Medium Strike Z – Strong d.Z (Air, Stand only) - This is our true path!: GER and Giorno performs a dive kick that can chain into itself 3 times. A - Evade/Puttsun Cancel (can be used during a certain moves) B - Throw (can be teched by opponents)
Specials: Muda Muda (D,DF,F,x/y/z) (G, GA when GER is active): Gold Experience rapidly punches as Giorno is free to attack or walks forward (when Stand is turned on). The opponent’s conscious is knocked off on the final hit during GER is active (purely cosmetic effect). This is our true path! (D,DF,F,x/y/z) (Air, Non-Stand only): GER performs a dive kick that must be blocked high. Be grown! (D,D,x/y/z) (G): Giorno gives life to a nearby tree. The location of the tree can be determined by the strength of the button. Stand version will launch opponents for further combo. Now, it lives (D,DB,B,x/y/z) (G, GA when GER is active): Giorno brings one of his ladybug brooches to life. Non-stand version: The resulting animal is dependent on the attack button inputted. All attacks on those animals will be reflected back to the attacker. X - A ladybug that will move around opponents. Last 5 secs. Can have 3 ladybugs on the screen at the same time. Can be destroyed when Giorno is hit. Y - A frog that will stay in one place. Last 10 secs. Can have 3 frogs on the screen at the same time. Z - A flower that grows in front of opponents. Don’t have expiration. Can have 1 flower on the screen at the same time. Summoning another flower will destroy the previous one. Stand version: GER shoots a scorpion forward. While being mid-air, GER can change the shooting angle, depended on the strength of the button. Life, spring forth! (B,DB,B,x/y/z) (G): Giorno instantly grows a tree under his feet. This skill can assist in evasion or setting up air attacks. Can be canceled into This is our true path! anytime. All attacks on it will be reflected back to the attacker. YOU WILL NEVER REACH TRUTH! (B,DB,B,x/y/z) (GA, Stand only): In a radius around Giorno, a sphere of yellow energy will appear. If opponents perform any attack actions inside the radius, GER will unleash its ability to return any action to zero, briefly stun opponents. Hypers: D,DB,B,D,DB,B,x/y/z - Life… is born! (LV1) (GA): GER punches the ground, giving life to nearby trees. Non-Stand version will have the trees travel in front of Giorno while Stand version will have the trees summoned at opponents’ feet. D,DF,F,D,DF,F,x/y/x - MUDA MUDA MUDA MUDA! (LV1) (G, GA if GER is active): Gold Experience attacks by rapidly punching while advancing forward, the final hit sending opponents flying. D,DF,F,D,DF,F,x+y/y+z/z+x - Beyond the arrow's power (LV3) (G) (Stand only): GER kicks opponents, stuns them then follows with a 7-page MUDA that knocks opponent’s conscious away. D,DB,B,D,DB,B,x+y/y+z/z+x - There's no road ahead for you (LV5) (G) (Stand only): Counter attack. If counter successes, GER will return everything to zero state and instantly kill opponents. If counter fails, Giorno will lose 3000 power.
Special thanks to: Amarimono for the based character. LautyCarp, Ouchi and S.Y for the extra effects.
Interested in my low-effort, shitty edits? Check out more here!
yolomate
Posts : 7395 Join date : 2013-06-17 Age : 46
Subject: Re: Giorno Giovanna by Amarimono (edited by Mr.Giang) October 19th 2018, 12:39 pm
great edit!!
Mr.Giang
Posts : 141 Join date : 2018-09-17
Subject: Re: Giorno Giovanna by Amarimono (edited by Mr.Giang) October 20th 2018, 1:02 am
yolomate wrote:
great edit!!
Glad you like it! Also, a small bug fix and balance change which I think should be addressed: - Fixed a sound loop glitch related to Puttsun Cancel while GER is performing MUDA MUDA (Thanks Manby for pointing this out). - Fixed a sound loop glitch related to MUDA MUDA when used mid-air. - MUDA MUDA (Air)'s damage reduced from 12 to 10. - Fixed a glitch which made GioGio stay mid-air when pressing grab buttons.
yolomate
Posts : 7395 Join date : 2013-06-17 Age : 46
Subject: Re: Giorno Giovanna by Amarimono (edited by Mr.Giang) October 23rd 2018, 10:31 am
you forget the direct link for download this char!
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Re: Giorno Giovanna by Amarimono (edited by Mr.Giang) October 23rd 2018, 9:53 pm
yolomate wrote:
you forget the direct link for download this char!
The link is in the video description. That is the way Mr.Giang (Do Thi) does it.
We have been in touch and once we get the downloads portal back up and running we will be hosting these wonderful creations
Mr.Giang
Posts : 141 Join date : 2018-09-17
Subject: Re: Giorno Giovanna by Amarimono (edited by Mr.Giang) October 24th 2018, 1:21 am
thatguy wrote:
yolomate wrote:
you forget the direct link for download this char!
The link is in the video description. That is the way Mr.Giang (Do Thi) does it.
We have been in touch and once we get the downloads portal back up and running we will be hosting these wonderful creations
Correct! I'm looking forward to seeing the portal get back to work!
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Subject: Re: Giorno Giovanna by Amarimono (edited by Mr.Giang)