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 Poison Ivy - Released!

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yolomate

yolomate

Posts : 5191
Join date : 2013-06-17
Age : 41

PostSubject: Re: Poison Ivy - Released!   September 17th 2018, 8:52 am

@NightDevil123 wrote:
Awesome work!

And I'm intrigued by that Joker in the video too...
me too scratch scratch scratch scratch
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Valentine Wong

Valentine Wong

Posts : 58
Join date : 2018-08-16
Location : México

PostSubject: Re: Poison Ivy - Released!   September 22nd 2018, 2:43 pm

Amazing!!! Seriously, i've been expecting this char since so many years ago.
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Somm

Somm

Posts : 75
Join date : 2013-09-17

PostSubject: Re: Poison Ivy - Released!   September 25th 2018, 8:09 pm

Como sempre... Zvitor e suas criações que destroem minha auto-estima Crying or Very sad
mas tudo bem kk um dia chego lá, na programação ja sou okay, só falta a arte Crying or Very sad vai demorar um pouco kk

Nem preciso dizer que ta perfeito, vc já sabe disso kk daora demais
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thatguy

thatguy

Posts : 910
Join date : 2014-05-28
Age : 42
Location : Canada

PostSubject: Re: Poison Ivy - Released!   September 26th 2018, 2:00 am

@yolomate @NightDevil123 I believe that joker is the Unlimited's Joker. It looks fantastic.


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yolomate

yolomate

Posts : 5191
Join date : 2013-06-17
Age : 41

PostSubject: Re: Poison Ivy - Released!   September 26th 2018, 9:43 am

yep I know that...but we still waiting for years that mugen game!!! yes yes yes yes
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Do Thi

Do Thi

Posts : 96
Join date : 2018-09-17

PostSubject: Re: Poison Ivy - Released!   September 26th 2018, 10:32 am

I thought this project was canceled as the Unlimited Team had disbanded?
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yolomate

yolomate

Posts : 5191
Join date : 2013-06-17
Age : 41

PostSubject: Re: Poison Ivy - Released!   September 26th 2018, 1:51 pm

@Do Thi wrote:
I thought this project was canceled as the Unlimited Team had disbanded?
the page still...http://unlimited.pyche.net/ scratch
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chuchoryu

chuchoryu

Posts : 3766
Join date : 2012-10-04
Age : 30
Location : Mèxico

PostSubject: Re: Poison Ivy - Released!   September 26th 2018, 4:16 pm

Minute 0:47 Sweet ScentGrass Type of Pokemon XD
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Do Thi

Do Thi

Posts : 96
Join date : 2018-09-17

PostSubject: Re: Poison Ivy - Released!   September 26th 2018, 6:18 pm

@yolomate wrote:
@Do Thi wrote:
I thought this project was canceled as the Unlimited Team had disbanded?
the page still...http://unlimited.pyche.net/ scratch

The page is still there but didn't Sei leave the team? That's the main reason why we don't have a complete Green Arrow.
Btw, it does look like the main members of the team (ZVitor, Sei,...) are no longer there. I guess the game is officially dead?
http://unlimited.pyche.net/members.htm
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galactus

galactus

Posts : 1164
Join date : 2012-05-30
Age : 35
Location : warrington (uk britain)

PostSubject: Re: Poison Ivy - Released!   September 28th 2018, 4:05 pm

Just got around to trying her out and all I can say
is wow, she is Awesome Shocked the sprites are beautiful
and she plays smoothly too, you have crammed a
lot into her as well, I love all of her intro's, attacks
and winpose's etc ..great job guys Very Happy  

well done Harbinger and ZVitor clap clap and
many thanks for making plus releasing this great
Poison Ivy, not to mention all of the work that
you have both put into her very, very much
appreciated drop da bomb

cheers Harbinger and ZVitor cheers
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pockydeluxe1

pockydeluxe1

Posts : 248
Join date : 2012-10-30
Age : 35

PostSubject: Re: Poison Ivy - Released!   October 1st 2018, 1:11 am

Thank you, been looking forward to this release!
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thatguy

thatguy

Posts : 910
Join date : 2014-05-28
Age : 42
Location : Canada

PostSubject: Re: Poison Ivy - Released!   January 5th 2019, 6:12 pm

Poison Ivy has been updated today by Zvitor and Harbinger.



Download @ http://www.zvitor.com.br/


Changelog thanks to Harbinger (copied from mugen guild):

@Zvitor wrote:
Thanks for feedbacks guys, and please bring more, im returning to mugen and forgot some basic stuffs, any feedback is welcome.

---Small change on how plant trap hyper works
fixed-- infinite was spore kiss to trap special, back to kiss, plant summon and so on
fixed-- make CLK faster than CMK
fixed-- fixing sounds channels
fixed-- Ivy doesn't get pushed back if she hits an opponent with her crouching punch normals
fixed-- Crouching LP is an infinite
fixed-- Crouching HP is an infinite and shouldnt be able to do it more than once. Needs to be recoverable in air
fixed-- When plant frenzy is blocked or opponent pushed away grass doesn't appear under the plants
fixed-- If someone blocks her QCB's LP or HP variations the plant kinda just stays there with a hitbox but it doesn't hit the opponent. So it just forces them to block when they try to press back while walking over it
fixed-- Blossoming Cage can be performed in the air
fixed-- Debug flood
fixed-- Super jumping shouldn't be restricted to just pressing Down > Up quickly. You should also be able to press Down > Up-Forward/Up-Back and super jump in the respective direction
fixed-- When the round ends while she is in her vine stance, it takes forever for her to finally go into her win animation.
fixed-- Crouching LP seems to be an infinite in the corner otg
fixed-- the hyper move on state 3200 simple add  triggerall = StateType != A to the command call on the cmd
fixed-- Her pain animations. Looking at her files, I realized that the problem is not exactly the images but the animation code. Instead of being in the frame that shows the strongest damage, it goes back to the starting frame, which gives a weird impression - it seems to receive no damage at all.
fixed-- Can't perform crouching attacks during forward dash.
fixed-- She has absolutely no cancels from what I can tell. So no normals >specials or supers.
fixed-- Why does crouch MK knock p2 into the air? There's no reason I can see, why this is a thing. TBH, it makes any combo involving cr.MK feel janky. It also makes cr.MK not good for spacing/pokes. Although cr.LK is a better option in general, even if cr.MK didn't oddly pop p2 up, still doesn't excuse cr.MK's oddness.
fixed-- her Vine Stance really shouldn't last indefinitely. It should just last for a few seconds if you don't do anything and she just goes back to her normal stance. In fact, if you want to add some 'mind game' like maneuvers to it, add the ability to quick cancel it yourself. Like make any punch cancel the move, instead of having the punches do the same thing as the kicks while in Vine Stance.
fixed-- the hitbox for her grab is really crappy. Since it doesn't go all the way down to the ground, it becomes impossible to grab some smaller/crouching characters.
fixed-- Vine stance - way too slow and way too much start up. Most attacks are too slow
fixed-- Needs the ability to switch sides with her current throw.
fixed-- small portrait not linked to palette
fixed to hypers only------- On stages where the ground moves up and down, many of her flowers stay static.
stand attacks cancel to launcher --- Can't chain from crouching to standing attacks and vice versa
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DeleFresh

DeleFresh

Posts : 170
Join date : 2012-05-28
Location : Toronto, Canada

PostSubject: Re: Poison Ivy - Released!   January 6th 2019, 12:02 pm

Excellent update - she's much more formidable now! I miss his previous output, but nice to see he's still releasing and updating great characters like this.

His OpenBOR stuff is pretty cool, too!
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Aeon07



Posts : 58
Join date : 2014-02-11
Age : 31

PostSubject: Re: Poison Ivy - Released!   January 12th 2019, 11:27 am

Yeaaah Master Zvitor's character!! clap clap drop da bomb
Incredible!!!!
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Valentine Wong

Valentine Wong

Posts : 58
Join date : 2018-08-16
Location : México

PostSubject: Re: Poison Ivy - Released!   January 29th 2019, 11:19 pm



[/quote]

Anyone knows what happened to this project?
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