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 Kar cousin of Kai Mk4

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Dj luke

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Join date : 2016-05-11
Age : 26
Location : Poland

PostSubject: Kar cousin of Kai Mk4   April 16th 2018, 3:40 am

Hello my friends Very Happy

I need your help. I try to make my character. I would like to make him similar to Kai from Mk4 in his move Very Happy maybe?
If u have any tips what attacks could have be added. Please write Very Happy Have a nice day :d

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My main problem for today is how to remove explode during the charge
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Dj luke

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PostSubject: Re: Kar cousin of Kai Mk4   April 16th 2018, 6:10 am

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LESSARD

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Age : 38
Location : In your wildest mugen Dreams

PostSubject: Re: Kar cousin of Kai Mk4   April 16th 2018, 2:47 pm

@Dj luke wrote:
Hello my friends Very Happy ...

My main problem for today is how to remove explode during the charge

You must post your explod state; but i think you must change there parameters:

[State xxxx, Explod]   ; Charge FX
type = Explod
trigger1 = TimeMod = 8,0
bindtime = -2
removetime = -2
removeongethit = 1


I recommend post you explod state to see why is not working...Good Luck
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LESSARD

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Location : In your wildest mugen Dreams

PostSubject: Re: Kar cousin of Kai Mk4   April 16th 2018, 2:53 pm

For making "Kai´s style moves" maybe this will help you bro:

@LESSARD wrote:
Thanks for your words brothers      

I made a lot of sprites from Zero but its very hard, so in fact i have two main type of spriting:

As you can see in my last message I already made a lot of sprites and resources (different upper bodys, a lot of different heads in different positions, the same with all the body parts). So Im mixing the same body parts to make different position of the sprites, Like this:
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The problem with this one method its sometimes the sprites position of hips and waist are in missmathed positions, (but looks funny) BUT mostly of the times the results will be AMAZING!!!!

And my other (and most recent) type of spriting consist in making a capture from a video, resize near to the sprites size, and mixing/frankespriting/editing to earn an sprite who match with the capture, Like This:
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I work with MSPaint and Paint Shop Pro 7. I hope this will help to all the brothers of the forum who want to sprite his own characters, any question will be answered.

Take care and Have Fun!!!!

Your Brother: LESSARD
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yolomate

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PostSubject: Re: Kar cousin of Kai Mk4   April 16th 2018, 3:25 pm

nice wip!
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Dj luke

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PostSubject: Re: Kar cousin of Kai Mk4   April 17th 2018, 12:12 am

Hey Lessard my Bro You are  very gifted guy. Would you like to make kick a'la Van damme for this character. I send u sprites? I made something similar, but it is not dynamic enough.

I have programme Rotsprite, so I can rotate sprites. It is very useful. Chucho Has sent me.

POWER CHARGE
Cns code
;===========<POWER CHARGE>==================
[StateDef 730]
type = S
physics = S
moveType = I
anim = 730
velSet = 0,0
ctrl = 0

[State 730, PowerAdd]
type = PowerAdd
triggerAll = Power < const(data.power) && Power < PowerMax
trigger1 = (command = "hold_b" && command = "hold_y")
value = 5 + ifElse(time < 60, 0, (time - 60) / 12)

[State 730, Voice]
type = PlaySnd
trigger1 = !Time
value = 0,9
channel = 0

[State 730, Character Flash]
type = PalFX
trigger1 = 1
time = 1
add = 75 + ceil(sin(Time / 6.0 * pi) * 75),25 + ceil(sin(Time / 6.0 * pi) * 25),0

[State 730, Power Charge Helper]
type = Helper
trigger1 = !NumHelper(8330)
helperType = Normal
stateNo = 8330
ID = 8330
name = "Power Charge"
posType = P1
pos = 0,0
pauseMoveTime = 65535
superMoveTime = 65535
ownPal = 1

[State 730, Particles]
type = Helper
trigger1 = !NumHelper(8331)
helperType = Normal
stateNo = 8331
ID = 8331
name = "Particles"
postype = P1
pauseMoveTime = 65535
superMoveTime = 65535
ownPal = 1

[State 730, 4]
type = Explod
trigger1 = time = 1
removetime = -1
anim = 10000
id = 10000
pos = 0, 0
postype = p1
facing = 1
sprpriority = -2
ownpal = 0

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = AnimTime = 0
triggerall = Ctrl
trigger1 = power < 3000
id = 10000
;ignorehitpause =
;persistent =


[State 730, End]
type = ChangeState
trigger1 = Power >= const(data.power) || Power >= PowerMax || RoundState != 2
trigger2 = (command != "hold_b" || command != "hold_y")
value = 731
ctrl = 1



;Power Charge End
[StateDef 731]
type = S
physics = S
moveType = I
anim = 731
velSet = 0,0
ctrl = 1

[State 731, StopSnd]
type = StopSnd
trigger1 = !Time
channel = 0

[State 730, Full Power Voice]
type = PlaySnd
trigger1 = !Time && Power >= const(data.power)
value = 0,23
channel = 0
persistent = 0

[State 730, End]
type = ChangeState
trigger1 = !AnimTime
value = 0
ctrl = 1
;;;;;;;;;;;

CMD
[State -1, Power Charge]
type = ChangeState
value = 730
trigger1 = command = "hold_b" && command = "hold_y"
trigger1 = RoundState = 2 && StateType != A
trigger1 = power < const(data.power) && power < PowerMax && !var(20)
trigger1 = ctrl || (StateNo = [100,101])

[State -1, usuwanie aury ładowania]
type = RemoveExplod
trigger1 = NumExplod(732) > 0 && StateNo != 730
id = 732



As you know Bro my character base on Rick Strowd by PrimeSC I just changed pallette, edited sprites(not all yet), changed some attacks, added new, etc

HAVE A NICE DAY BRO Smile

Yolomate my brother thank you for kind words Smile
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thatguy

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Location : Canada

PostSubject: Re: Kar cousin of Kai Mk4   April 17th 2018, 12:50 am

@Dj luke nice job so far. The sprites look good.

As for the code, and removing your helper you would want to use a destroyself to remove the effects.

[State 0, DestroySelf]
type = DestroySelf
trigger1 = !animtime   ;----- whatever trigger here (ishelper; !animtime; etc)
;ignorehitpause =
;persistent =
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Dj luke

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PostSubject: Re: Kar cousin of Kai Mk4   April 17th 2018, 5:53 am

I am stupid lol! I just replaced sprites and fixed it. Orginal character had more than one effect during the charge. Very Happy:D:D Thatguy brother u have nice signature. Who is that chick Marvel/DC ?

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Doom

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PostSubject: Re: Kar cousin of Kai Mk4   April 17th 2018, 6:30 am

@Dj luke wrote:

Thatguy brother u have nice signature. Who is that chick Marvel/DC ?


Orchid [Killer Instinct]

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MUGEN cartoon version by AHRIMANES

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Code:
https://www.sendspace.com/file/5fm7sa

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Dj luke

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PostSubject: Re: Kar cousin of Kai Mk4   April 17th 2018, 6:50 am

jokers laugh
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Mistah Jorge

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PostSubject: Re: Kar cousin of Kai Mk4   April 17th 2018, 8:19 am

@thatguy wrote:
@Dj luke nice job so far. The sprites look good.
I agree, but i would like to point out that the first kick looks somewhat unnatural, but that's all tho
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Dj luke

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PostSubject: Re: Kar cousin of Kai Mk4   April 17th 2018, 10:50 am

It is a fake guard kick from Muay thai Very Happy:D:D Fake move of arms and kick on face. I saw it in K1 MAX couple years ago.
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Dj luke

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PostSubject: Re: Kar cousin of Kai Mk4   May 2nd 2018, 7:08 am

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Dj luke

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PostSubject: Re: Kar cousin of Kai Mk4   May 2nd 2018, 8:36 am

Early early beta http://www.mediafire.com/file/665vwvg9o5oa9ck/Kar+dla+armora.rar

I added it, because I have some problems
I want to make 2 attacks in one key. Close attack and the second attack in a far distance.

I have animation 10236 and effect 30405. I tried to add it to key A, but it does not work. I made some attacks before, but now I don't know what is going on. Please help Very Happy
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Dj luke

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PostSubject: Re: Kar cousin of Kai Mk4   May 2nd 2018, 8:37 am

By the way how to make a gif with effects? Very Happy:D:D
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