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 MACK THE KNIFE by CAPCOMNATOR AND GARTANHAM mvc style

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fede de 10

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PostSubject: Re: MACK THE KNIFE by CAPCOMNATOR AND GARTANHAM mvc style   April 9th 2018, 4:08 pm

I like very very much!!!! cheers
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Mazemerald

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PostSubject: Re: MACK THE KNIFE by CAPCOMNATOR AND GARTANHAM mvc style   April 10th 2018, 2:34 am

GETHIT STANCES by Gartanham, but i am completing it yet.

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gartanham

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PostSubject: Re: MACK THE KNIFE by CAPCOMNATOR AND GARTANHAM mvc style   April 10th 2018, 12:57 pm

Capcomnator wrote:
I am working on gethit setup and after that the catapult toss and stabbing grab,the air knife toss and the intro to conclude him, i don't know if we are going to release it soon or later because gartanham looks to have always many ideas to him.

i'm tryna fit the codes...this task makes me hungry.


It's true that I got carried away with the character because this was my favorite of the game "Captain-command"
but... there is little left to complete it, today I finished the anti air "Slash-kick"


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LESSARD

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PostSubject: Re: MACK THE KNIFE by CAPCOMNATOR AND GARTANHAM mvc style   April 10th 2018, 1:23 pm

Nice updates brothers!!!!!!
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Mazemerald

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PostSubject: Re: MACK THE KNIFE by CAPCOMNATOR AND GARTANHAM mvc style   April 10th 2018, 2:08 pm

LESSAR6D wrote:
Nice updates brothers!!!!!!

Don't worry friend i will add your imagination on mack.
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gartanham

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PostSubject: Re: MACK THE KNIFE by CAPCOMNATOR AND GARTANHAM mvc style   April 10th 2018, 4:00 pm

lol! The introduction is almost ready ...
scared
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Mazemerald

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PostSubject: Re: MACK THE KNIFE by CAPCOMNATOR AND GARTANHAM mvc style   April 10th 2018, 4:21 pm

@gartanham wrote:
lol! The introduction is almost ready ...
scared
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Really good! But maybe the guys can to say the size of embalming at comparative to mummy looks smaller. And i will have to put a smoke effect to do the transition.
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Shining

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PostSubject: Re: MACK THE KNIFE by CAPCOMNATOR AND GARTANHAM mvc style   April 10th 2018, 4:34 pm

awesome intro
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yolomate

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PostSubject: Re: MACK THE KNIFE by CAPCOMNATOR AND GARTANHAM mvc style   April 10th 2018, 5:02 pm

wow! this much better!!I like it!!
is similar to the intro:
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but you version is awesome!!! clap clap clap

and this for you..for my collection!
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shanri



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PostSubject: Re: MACK THE KNIFE by CAPCOMNATOR AND GARTANHAM mvc style   April 10th 2018, 5:03 pm

WOW. i love where this character is going. each new post has me more excited with anticipation.
great intro....and everything else
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Mazemerald

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PostSubject: Re: MACK THE KNIFE by CAPCOMNATOR AND GARTANHAM mvc style   April 10th 2018, 6:50 pm

take care the intro friend gartanham, like mack is stand into the embalming, he is with your toal height,so this is the right size of it.

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how to make it easier to amply the sprites:

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Mazemerald

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PostSubject: Re: MACK THE KNIFE by CAPCOMNATOR AND GARTANHAM mvc style   April 10th 2018, 7:12 pm


Recent Command list for now:

Super moves:

1 - knife toss (projectile)
2 - knife toss (projectile on air)
3 - Spinning attack (physical slam)
4 - Cross attack (physical slam)
5 - sky assault (on air)
6 - Gravity kick (antiaerial)


Hyper Moves:

1 - Slashing Cyclone
2 - Sarcophagus Smasher
3 - Commando Slicer

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Mazemerald

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PostSubject: Re: MACK THE KNIFE by CAPCOMNATOR AND GARTANHAM mvc style   April 11th 2018, 10:42 am

I finally got the code to make the stabbing and toss from mack, really the throw work looks to be one of most complex code because you will control the behavior of two player at the same time.
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LESSARD

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PostSubject: Re: MACK THE KNIFE by CAPCOMNATOR AND GARTANHAM mvc style   April 11th 2018, 12:06 pm

Capcomnator wrote:
I finally got the code to make the stabbing and toss from mack, really the throw work looks to be one of most complex code because you will control the behavior of two player at the same time.

Congratulations bro. I know you can do it!!!!

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thatguy

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PostSubject: Re: MACK THE KNIFE by CAPCOMNATOR AND GARTANHAM mvc style   April 11th 2018, 11:45 pm

@Capcomnator one thing that helps out a lot with Player 1 and 2 positions when coding a throw is the "Throw creator" built in to Fighter Factory. They hid it in the new Fighter Factory Studio under "States" and "Throw Creator". Other versions of Fighter Factor has a button for it.

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